Re: Door with a handle that moves.
                        Posted by Mortifer on 
    Thu Jul 26th 2007 at 3:46am
                     
                    
                 
                
            
            
                
    
            3 posts
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        Registered: 
    Jul 26th 2007
                     
                
                        Hi there.
I've been searching and searching for how to create a door that opens upon "use" and has a doorhandle that rotates as it opens. Anyone who can help me?
Thanks a bunch!
                                    
             
        
            
            
                                
                    
                        Re: Door with a handle that moves.
                        Posted by Mortifer on 
    Thu Jul 26th 2007 at 6:46pm
                     
                    
                 
                
            
            
                
    
            3 posts
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        Registered: 
    Jul 26th 2007
                     
                
                        Ok, got it, but how do I scale props? Doesn't work to just drag the ends around.
                                    
             
        
            
            
                                
                    
                        Re: Door with a handle that moves.
                        Posted by Mortifer on 
    Thu Jul 26th 2007 at 7:37pm
                     
                    
                 
                
            
            
                
    
            3 posts
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        Registered: 
    Jul 26th 2007
                     
                
                        Oh.. And there's no way to create a door like that with brushes?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Door with a handle that moves.
                        Posted by fishy on 
    Fri Jul 27th 2007 at 1:46am
                     
                    
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
                        member
     
            2623 posts
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        Registered: 
    Sep 7th 2003
                            Location: glasgow
             
                
                        you could parent a small func_door_rotating (the handle), to a larger one (the door).
the handle doesn't need a name, unless you plan on making it lockable or something, but name the door door1. also, unckeck all the flags in the door properties.
have the handle set to 'open on use'  in the flags. there's also  X or Y axis options there. one of them should be checked too, but which one would depend on how the door is oriented in the map.
in the outputs tab of the handle, hit the Add button, and select the values;
my output named: OnOpen
target entities named: door1
via this input: Open
as long as you remembered to parent the handle to door1, it should all work.
                                            
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