map wont replace other map

map wont replace other map

Re: map wont replace other map Posted by Zein on Fri Jul 27th 2007 at 4:32pm
Zein
167 posts
Posted 2007-07-27 4:32pm
Zein
member
167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
ok so now i'ver made a map and i have to tell you i bet i did lots of stuff wrong i've been cutting up so much crap its not even funny then i selected all the things i have cut up and i changed them into func_detail now i know that might be bad but does it have to do with (i ran the compiling process i put new things in the map and i wanted to check it out but when i got into the game they wernt there they arnt invisable cause i put more than one thing)

im wondering if i should name it something else?

heres my compile text thingy

2 threads
reading c:\program files\steam\steamapps\dddddd\sourcesdk_content\cstrike\mapsrc\world_assault.bsp
reading c:\program files\steam\steamapps\dddddddd\sourcesdk_content\cstrike\mapsrc\world_assault.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\ddddddddd\sourcesdk_content\cstrike\mapsrc\world_assault.prt

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\ddddddddd\sourcesdk_content\cstrike\mapsrc\world_assault.bsp
No vis information, direct lighting only.
8454 faces
13 degenerate faces
865179 square feet [124585792.00 square inches]
12 displacements
26820 square feet [3862150.25 square inches]
12 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1320 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 77/1024 3696/49152 ( 7.5%)
brushes 1553/8192 18636/98304 (19.0%)
brushsides 21420/65536 171360/524288 (32.7%)
planes 29402/65536 588040/1310720 (44.9%)
vertexes 9967/65536 119604/786432 (15.2%)
nodes 3623/65536 115936/2097152 ( 5.5%)
texinfos 477/12288 34344/884736 ( 3.9%)
texdata 81/2048 2592/65536 ( 4.0%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 972/0 19440/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 66464/0 66464/0 ( 0.0%)
faces 8454/65536 473424/3670016 (12.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6900/65536 386400/3670016 (10.5%)
leaves 3701/65536 118432/2097152 ( 5.6%)
leaffaces 9807/65536 19614/131072 (15.0%)
leafbrushes 2493/65536 4986/131072 ( 3.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 67583/512000 270332/2048000 (13.2%)
edges 36585/256000 146340/1024000 (14.3%)
LDR worldlights 11/8192 968/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 539/32768 5390/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8793/65536 17586/131072 (13.4%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2591816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 102646/393216 (26.1%)
LDR leaf ambient 3701/65536 88824/1572864 ( 5.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3930 ( 0.0%)
pakfile [variable] 65751/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 704511/4194304 (16.8%)

Total Win32 BSP file data space used: 6142398 bytes

Total triangle count: 22613
Writing c:\program files\steam\steamapps\ddddddddd\sourcesdk_content\cstrike\mapsrc\world_assault.bsp
5 minutes, 46 seconds elapsed
Re: map wont replace other map Posted by fishy on Fri Jul 27th 2007 at 4:57pm
fishy
2623 posts
Posted 2007-07-27 4:57pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
it doesn't look like it's even trying to read your .vmf file, it heads straight for the .bsp, so make sure you're not running an "entities only" compile.
i eat paint
Re: map wont replace other map Posted by Zein on Fri Jul 27th 2007 at 6:11pm
Zein
167 posts
Posted 2007-07-27 6:11pm
Zein
member
167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
lol i did thats odd...
Re: map wont replace other map Posted by Dark_Kilauea on Fri Jul 27th 2007 at 10:39pm
Dark_Kilauea
629 posts
Posted 2007-07-27 10:39pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
It looks like you are only running RAD.

Be sure to check Full for the vis and bsp options.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/