Re: npc ladder
Posted by KoopaTroopa on
Sat Jul 21st 2007 at 8:59pm
18 posts
2 snarkmarks
Registered:
Jul 18th 2007
ok, I'm brand new to both map editing and Snarkpit. I'm currently a student at a game design school in Canada,
and I'm specializing in level design.
I'm making my first source map using Hammer and in my map I'm
going to have the player make his way up a tower by overcoming various
obstacles, etc. The enemy in this section is a melee attacking npc
based on the fast zombie.
What I'm trying to do is have them appear to be able to climb
the walls of the tower and come after the player as he makes his way
up. I figured i could just put invisible ladders where needed, along
with info_nodes to tell them that they can climb them. I also thought I
could put player clips to keep the player from using them as well.
I've tried making a little test room to see if I can get it to work and
have not been able to. I know my ladder is working because I can climb
up and down it.
I've searched the forums and haven't found anyything relating to this,
so I thought i would post my own question. Any help is appreciated.<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: npc ladder
Posted by KoopaTroopa on
Sun Jul 29th 2007 at 7:14pm
18 posts
2 snarkmarks
Registered:
Jul 18th 2007
<Ok, so I guess I have to use the pipe world
model? No other option? Any idea how I could hide the world model so
you couldn't see it? I've looked in the properties of it and can't find
any visibility option...
Update:
OK, nevermind. After playing around with it I adjusted both the start and end fade distances to 1. Works perfectly as long as the player never walks closer than one. Of course, I suppose I could use .1 and then put a player clip just outside that. Anyway, thanks for the help!
Re: npc ladder
Posted by KoopaTroopa on
Sun Jul 29th 2007 at 8:17pm
18 posts
2 snarkmarks
Registered:
Jul 18th 2007
Update #2:
Ok, you don't even need the pipe. All you need are the two info_node_climb 's and the info_nodes on the ground near the info_node_climbs at either end. The zombie will climb through the air. In my case, once my animators change the climb animation and the model, our model will seem climb on the wall. Nice! Thanks again.
Re: npc ladder
Posted by fishy on
Mon Jul 30th 2007 at 7:17am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
hmm, I've thought about which should be marked as correct, but I'm still undecided.
Stadric, your answer is quite vague. And even though you do say to use info_node_climb entities, it's not enough to get this working
MeanDroneFrog, a working link to a tutorial is helpful for now. But it's no good marking it as the correct answer when the link can't be guarenteed to keep working. Like it says in the blurb, "If you are posting a link to a solution, please summarise what it says (in case that website goes offline)"
I'll leave this one for KoopaTroopa to mark, especially since he gave the best answer himself, in his last post. :rolleyes:
i eat paint
Re: npc ladder
Posted by KoopaTroopa on
Mon Jul 30th 2007 at 3:18pm
18 posts
2 snarkmarks
Registered:
Jul 18th 2007
Ok...I'm not sure how to "mark" the answer. I tried and only ended up accidently "rejecting" meandronefrog's answer.
Re: npc ladder
Posted by fishy on
Mon Jul 30th 2007 at 3:46pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
try again :smile:
i eat paint