Re: make new weapon
Posted by bflforlife on
Fri Jun 22nd 2007 at 4:27pm
5 posts
1 snarkmarks
Registered:
Jun 22nd 2007
im trying to make a new weapon for use in valve hammer editor.
i can make all the necessary mdl files but i dont know how to make it available in-game.
and also even if i did it wouldnt be in the half life fgd in hammer.
im really confused and i cant do c++ or any thing like that
Re: make new weapon
Posted by fishy on
Sat Jun 23rd 2007 at 8:56pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
you can make custom weapons for whatever mod you want to use them in, but not for hammer. like taking the shotgun model from tfc, decompiling it, and tying your own shotgun model geometry to all of the decompiled animations. this only changes what the shotgun looks like, as it will still act the exact same once it's installed in tfc as the original did. to make a new super weapon that fires hedgehogs and crabs and stuff would require coding in c++, or else it'd be done and dusted by now.
i eat paint
Re: make new weapon
Posted by Daubster on
Sat Aug 11th 2007 at 10:41pm
Posted
2007-08-11 10:41pm
4 posts
0 snarkmarks
Registered:
Mar 5th 2006
Occupation: Student
Location: Lithuania
Make up your mind. If you're making a mod, you might get away without coding when making simpler weapons. You'd have to replace one of the
original HL ones and change the sounds, models, skill.cfg entries, etc.
Though when it comes to something more complex - coding is mandatory.