Half-Life: Blue Shift Integration

Half-Life: Blue Shift Integration

Re: Half-Life: Blue Shift Integration Posted by hl_world on Tue Aug 14th 2007 at 6:47pm
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Posted 2007-08-14 6:47pm
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Please someone tell me how to transfer all the files from Half-Life: Blue Shift to the main Sierra/Half-Life directory under a folder so that I can select Blue Shift in the "Custom Games" list and play it without the CD. I would love to be able to do this.

Thank You
Re: Half-Life: Blue Shift Integration Posted by white on Tue Aug 14th 2007 at 8:41pm
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Posted 2007-08-14 8:41pm
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i dont get it :confused:
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Re: Half-Life: Blue Shift Integration Posted by Fjorn on Tue Aug 14th 2007 at 9:41pm
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Posted 2007-08-14 9:41pm
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You can't.

Blue Shift uses a customized engine, thus you can't play it as a custom game, only as a stand alone
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Re: Half-Life: Blue Shift Integration Posted by Foxpup on Wed Aug 15th 2007 at 12:07am
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Posted 2007-08-15 12:07am
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I tried this years ago and failed.

www.snarkpit.net/forums.php?forum=1&topic=3037

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Better to be in denial than to be human.

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Re: Half-Life: Blue Shift Integration Posted by hl_world on Wed Aug 15th 2007 at 3:45pm
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Posted 2007-08-15 3:45pm
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Foxpup, did you manage to make it not crash but without it all working? See, the furthest I got was, I managed to have Blue Shift listed in the Custom Games list, the menu, loading and console backgrounds work but after selecting "new game" or "hazard course" the maps don't load but it doesn't crash either. I think it doesn't crash because I edited the liblist.gam file to the appropriate version of my Blue Shift game. Not sure.

Anyway, what if I created a new mod (like copied the sierra/Half-Life/gearbox folder) and added all the Blue Shift content to said folder. Apart from the PAK and WAD files what else would I need to replace?
Re: Half-Life: Blue Shift Integration Posted by OtZman on Wed Aug 15th 2007 at 5:35pm
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Posted 2007-08-15 5:35pm
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If you're doing this for the sole purpose of not having to use a CD when playing there has to be easier solutions? A no cd fix (which I think are ok to use when you own the software) or making an image of the CD and then mount it with an appropriate program.
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Re: Half-Life: Blue Shift Integration Posted by Foxpup on Wed Aug 15th 2007 at 11:13pm
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Posted 2007-08-15 11:13pm
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Foxpup, did you manage to make it not crash but without it all working? See, the furthest I got was, I managed to have Blue Shift listed in the Custom Games list, the menu, loading and console backgrounds work but after selecting "new game" or "hazard course" the maps don't load but it doesn't crash either. I think it doesn't crash because I edited the liblist.gam file to the appropriate version of my Blue Shift game. Not sure.
Nay. The menus and console work fine, but I've never been able to load any maps, not even the original Half-Life maps, so the problem isn't that the Blue Shift maps have stuff that the original Half-Life engine can't handle, the problem is in Blue Shift itself not being able to run with the Half-Life engine.
Better to be in denial than to be human.

Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: Half-Life: Blue Shift Integration Posted by hl_world on Wed Aug 15th 2007 at 11:42pm
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Posted 2007-08-15 11:42pm
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How is the Blue Shift engine different from the original Half-Life engine? I mean Opposing Force differed with Half-Life more than Blue Shift did what with the new entities, weapons etc. and it works in the custom games list.
Re: Half-Life: Blue Shift Integration Posted by Foxpup on Thu Aug 16th 2007 at 12:04am
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Posted 2007-08-16 12:04am
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How is the Blue Shift engine different from the original Half-Life engine? I mean Opposing Force differed with Half-Life more than Blue Shift did what with the new entities, weapons etc. and it works in the custom games list.
The Blue Shift engine is "bshift.exe". The Half-Life engine is "hl.exe". Obviously bshift.exe does something that hl.exe can't do, but I don't think anybody knows what it is. You might try running all your custom games from the Blue Shift engine, but Blue Shift doesn't have a custom game menu, so you'll have to use the console. Type game foldername, eg, to play the original Half-Life, type "game valve" (correct me if I'm wrong, it's been a while since I've done this). I've never tried running custom games from Blue Shift, so I have no idea if this will work or not, but try it anyway. If you want a custom game list, you're probably out of luck.
Better to be in denial than to be human.

Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: Half-Life: Blue Shift Integration Posted by hl_world on Thu Aug 16th 2007 at 1:05am
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Posted 2007-08-16 1:05am
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That's a shame. I really wanted to be able to have just the Half-Life shortcut on my desktop (with -dev -console obviously) and have "Opposing Force" and "Blue Shift" in that order neatly listed in the custom games list so that I could just switch between either one and not have to bother getting the Blue Shift CD from my room whenever I wanted to play. That would have been ideal.

Thanks for everyones help anyway.
Re: Half-Life: Blue Shift Integration Posted by fishy on Thu Aug 16th 2007 at 1:42am
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Posted 2007-08-16 1:42am
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then go with what Otzman says, and use some no-cd prog. something like magicISO, that can make an image of your blue shift disc on your hard drive, and then mount the image in a virtual drive, allowing you to play the game without the cd.
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