Re: Taking Down Op Nova News
Posted by bengreenwood on
Sun Sep 9th 2007 at 8:53pm
63 posts
26 snarkmarks
Registered:
Aug 14th 2007
Occupation: Student
Location: England
Okay, I have seriously f**ked up, I admit it. I thought Operation Nova was totally bug-free, because it always runs perfect on my machine. But evidently, a lot of people are having problems with it.
I'm going to put a notice on the map's page about it possibly not working on some peoples' machines (while it works fine on others). Any chance I could change the news piece to reflect this?
Again, I apologise to anyone who downloaded it and who found it didn't work properly. I should have tested it on a few other peoples' machines before putting it out there.
Re: Taking Down Op Nova News
Posted by fishy on
Sun Sep 9th 2007 at 11:18pm
Posted
2007-09-09 11:18pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
have a look at the far right hand side of the heading from the news post. there may be an option there to edit the post yourself. or it may just be that it's an admin thing, i'm not sure. if you can't edit it yourself, pm me with whatever changes you want to make, and i'll paste it in.
i eat paint
Re: Taking Down Op Nova News
Posted by Natus on
Tue Sep 11th 2007 at 12:46pm
Posted
2007-09-11 12:46pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
No one's here, enjoy your dust and echoes.
Have a nice day.
Re: Taking Down Op Nova News
Posted by hl_world on
Wed Sep 12th 2007 at 3:36am
144 posts
144 snarkmarks
Registered:
Jan 30th 2007
I played this last night. I had to enable dev mode and the console to use noclip and get out of the toilet cubicle. I thought it was wierd how the guards, scientists and grunts spoke in an english accent then back to normal when not scripted. Also the M60 is f***ed up meaning it's hard to take control of it and find out where you're supposed to stand. And why did you include the config.CFG file? I didn't like having to get used to the controls.