Ghost

Ghost

Re: Ghost Posted by l00n_NooN on Sat Sep 1st 2007 at 7:18pm
l00n_NooN
16 posts
Posted 2007-09-01 7:18pm
16 posts 2 snarkmarks Registered: Aug 21st 2007
Hello!

Can you tell me how can i make a scary ghost!

like i use the zombie model to make the scary dude!

I walk and walk and for a sec it appears the zombie and dissapear!This all is for one second!

Did you understand me ?

If not ill try to explain you better!
Re: Ghost Posted by RedWood on Sat Sep 1st 2007 at 9:10pm
RedWood
719 posts
Posted 2007-09-01 9:10pm
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
I have no idea what your asking but if u want to want to make someone invisible you need to learn how to code.

www.dystopia-game.com

These people have a nice cloak effect in their mod. you might try asking them how they did it.
Reality has become a commodity.
Re: Ghost Posted by l00n_NooN on Sun Sep 2nd 2007 at 9:43am
l00n_NooN
16 posts
Posted 2007-09-02 9:43am
16 posts 2 snarkmarks Registered: Aug 21st 2007
Are you nuts??

I dont wanna make invisible!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I want to make some zombie appear and dissapar!

Like in a scaryy game
Re: Ghost Posted by reaper47 on Sun Sep 2nd 2007 at 11:46am
reaper47
2827 posts
Posted 2007-09-02 11:46am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Urgs... your usage of punctuation marks makes me feel jittery. :o

You could spawn a zombie anywhere using an npc_maker entity.

Then you could teleport him away after a second. Either using an actual trigger_teleport (set to npc-only and maybe turned off once the zombie is gone).

You could also use a scripted_sequence with MoveTo command set to "Instantaneous" (kinda like teleport) to move the zombie to a hidden location (like a box outside the level) afterwards.

Probably you could just delete the whole npc_zombie entity somehow. Maybe using the "Kill" input. I think it doesn't kill the zombie but removes the whole entity, thus making him disappear in mid-air. I never tried this with NPCs, though.

Good luck!
Why snark works.
Re: Ghost Posted by quanta on Sun Sep 2nd 2007 at 4:35pm
quanta
33 posts
Posted 2007-09-02 4:35pm
quanta
member
33 posts 53 snarkmarks Registered: Jun 14th 2007 Occupation: Student/Programmer Location: USA
reaper47 said:
Urgs... your usage of punctuation marks makes me feel jittery. :o
:razz:
People its snarkpit.net not snarkpit.com! Be sure to check this when you add links!
Re: Ghost Posted by Riven on Sun Sep 2nd 2007 at 7:24pm
Riven
1640 posts
Posted 2007-09-02 7:24pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Use the "FX Amount" keyvalue! Where 255 is completely opaque and 0 is completely invisible. So you can have semi-invisible models with values in-between just like a ghost. There are inputs you can give the model to change its FX Amount. So if you give the model small increments of the FX Amount, it will slowly look like it is fading in and out! Make some walls func_brushes and give the zombie a path to follow through them, and you'll certainly get some cool ghost effects.

Hopefully that helps something
Blog: www.playingarchitecture.net
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Re: Ghost Posted by l00n_NooN on Wed Sep 12th 2007 at 4:49pm
l00n_NooN
16 posts
Posted 2007-09-12 4:49pm
16 posts 2 snarkmarks Registered: Aug 21st 2007
Riven said:
Use the "FX Amount" keyvalue! Where 255 is completely opaque and 0 is completely invisible. So you can have semi-invisible models with values in-between just like a ghost. There are inputs you can give the model to change its FX Amount. So if you give the model small increments of the FX Amount, it will slowly look like it is fading in and out! Make some walls func_brushes and give the zombie a path to follow through them, and you'll certainly get some cool ghost effects.

Hopefully that helps something
That helps very mutch but the Render Mode must be solid and then he will be invisible.Thats a good effect.But his mouth is so funny :biggrin: (Gman's mouth)