Re: Compiling Player Model and Animation
                        Posted by kizoku on 
    Tue Oct 30th 2007 at 3:06am
                     
                    
                 
                
            
            
                
    
            5 posts
        1 snarkmarks
        Registered: 
    Oct 30th 2007
                    Occupation: Student
                            Location: Singapore
             
                
                        I read up on many tutorials on how to compile models, on the bright side i was able to compile a static Main Player model into halflife.
But what I want is for it to animate when i press the moving keys (e.g. Left key[Move left animation], Down Key[squat animation])
I'm not sure whether it works in the way where you input the value in
$sequence <AnimName> "<smdfile>" fps <fps>
in the .qc file for it to work.
Does it mean if i put $sequence man_run "man_run.smd" fps <fps>
and when i press the up key it will run forward playing the run animation?
                                    
             
        
            
            
                                
                    
                        Re: Compiling Player Model and Animation
                        Posted by kizoku on 
    Tue Oct 30th 2007 at 6:42am
                     
                    
                 
                
            
            
                
    
            5 posts
        1 snarkmarks
        Registered: 
    Oct 30th 2007
                    Occupation: Student
                            Location: Singapore
             
                
                        how do I replace? meaning I just need to have a fully rigged model with its bonename same as the valve's bonenames