Few ideas on new maps...

Few ideas on new maps...

Re: Few ideas on new maps... Posted by Jersy on Sat Dec 29th 2007 at 9:30am
Jersy
1 post
Posted 2007-12-29 9:30am
Jersy
member
1 post 0 snarkmarks Registered: Dec 29th 2007
Hi there... I have some ideas on
Half-life maps, however I was never really good at realizing my
ideas... So, should there be someone who would want to create maps
according to the ideas below, please at least send me an e-mail and
mention my nickname in the "credits" :smile:

1. Damned dam - Basicaly just large pool of water... There should be
only one possibility how to get on dry land - small control room with
mass kill button - when pressed, the water in the dam begans to be
sucked away, towards shredding turbine... Due to the slippery walls of
the dam, everyone in the water will be resting in pieces...

Weapons: Definitely all, that work underwater...

2. Portal madness - Simple square room, with portals placed in a grid
(???) - enter and exit portals placed in a way to resemble a
chessboard. I was thinking about mass kill button too - it would
redirect all the portals towards, let's say, "bottomless" pit...

Weapons: All except crossbows and claymores...

3. Dark sewers - underground tunnels, where the single sources of light
are flashlights... Oh, and a small red light illuminating a mass kill
button, which would flood the tunnels when pressed...

Note: No long-ranged fighting... Tunnels should be short, with lots of bendings...

Weapons: All except rocket launcher and crossbow...

4. Great fan - simple vertical shaft with a fan at the bottom - just
like the one that could be found in the game. Normally, it has enough
force to keep everybody in the air, but if the mass kill button in a
safe room at the top of the shaft is pressed, everybody will fall down,
towards the fan, that is now rotating slowly, but still dangerously...
The force of the air should be higher in the centre of the shaft and
weaker at the walls... Weapons could be placed on small platforms, that
would hide themselves in the walls, when the button is pushed...

Well, that's all for now...<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: Few ideas on new maps... Posted by Natus on Sat Dec 29th 2007 at 7:29pm
Natus
570 posts
Posted 2007-12-29 7:29pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
Mass kill/autodeath buttons in multiplayer is not a good idea.
Boo f**king Hoo
Re: Few ideas on new maps... Posted by omegaslayer on Sat Dec 29th 2007 at 8:14pm
omegaslayer
2481 posts
Posted 2007-12-29 8:14pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Mass kill/autodeath buttons in multiplayer is not a good idea.
Lets change that a lil bit - Mass kill buttons where you can't prevent from escaping the kill is a bad idea. In your idea it would be poor because the player has no way of escaping the death. Whereas in maps like Doublecross or crossfire you have some warning to escape the mass kill by getting in the bunker (it makes for an intense race).
Posting And You
Re: Few ideas on new maps... Posted by Le Chief on Sat Dec 29th 2007 at 10:57pm
Le Chief
2605 posts
Posted 2007-12-29 10:57pm
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Natus said:
Mass kill/autodeath buttons in multiplayer is not a good idea.
Yeah I agree with Natus, I don't wanna be killing folks than suddenly some guy activates mass kill. That'd be very annoying even if I can escape it, it will effect my killing "flow". But I suppose its something different and its not going to be in all of your maps, right?

You're ideas seem okay Jersy, why don't you map out all of these ideas than organize a maps list for these maps and a lan/online game/server with these maps.

If you cant map, we can help you in the half-life editing forum. All mappers at a time couldn't map and it maybe even seemed pretty duanting to them, it did for me. Your no different, you can learn :wink:
Aaron's Stuff
Re: Few ideas on new maps... Posted by reaper47 on Sun Dec 30th 2007 at 5:45pm
reaper47
2827 posts
Posted 2007-12-30 5:45pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I don't want to be mean but I have to say that "thinking" of a great map has never been that much of a big deal. I guess if you ask anyone who ever played a game and has a spark of creativity, he will be able to come up with at least 3 or 4 map ideas like this.

I think it would be more fun for you to try and build a map all by yourself. You will probably see that those death-traps will turn out to be rather frustrating for players... :heee: But it's also more rewarding than just posting your ideas in hope of others picking them up (which, from my experience, hardly ever happens, anyway).
Why snark works.