Re: Few ideas on new maps...
Posted by Jersy on
Sat Dec 29th 2007 at 9:30am
1 post
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Registered:
Dec 29th 2007
Hi there... I have some ideas on
Half-life maps, however I was never really good at realizing my
ideas... So, should there be someone who would want to create maps
according to the ideas below, please at least send me an e-mail and
mention my nickname in the "credits" :smile:
1. Damned dam - Basicaly just large pool of water... There should be
only one possibility how to get on dry land - small control room with
mass kill button - when pressed, the water in the dam begans to be
sucked away, towards shredding turbine... Due to the slippery walls of
the dam, everyone in the water will be resting in pieces...
Weapons: Definitely all, that work underwater...
2. Portal madness - Simple square room, with portals placed in a grid
(???) - enter and exit portals placed in a way to resemble a
chessboard. I was thinking about mass kill button too - it would
redirect all the portals towards, let's say, "bottomless" pit...
Weapons: All except crossbows and claymores...
3. Dark sewers - underground tunnels, where the single sources of light
are flashlights... Oh, and a small red light illuminating a mass kill
button, which would flood the tunnels when pressed...
Note: No long-ranged fighting... Tunnels should be short, with lots of bendings...
Weapons: All except rocket launcher and crossbow...
4. Great fan - simple vertical shaft with a fan at the bottom - just
like the one that could be found in the game. Normally, it has enough
force to keep everybody in the air, but if the mass kill button in a
safe room at the top of the shaft is pressed, everybody will fall down,
towards the fan, that is now rotating slowly, but still dangerously...
The force of the air should be higher in the centre of the shaft and
weaker at the walls... Weapons could be placed on small platforms, that
would hide themselves in the walls, when the button is pushed...
Well, that's all for now...<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>