Re: Extracting half life 2 maps
Posted by cricket50 on
Wed Jan 2nd 2008 at 9:06pm
13 posts
1 snarkmarks
Registered:
Aug 5th 2006
Ok, for my next project it will be a re-skin and makeover of one of the half life 2 maps. I understand that i have to use GCF scape or pakrat to extract the .bsp files and then decompile them with vmex. But what i need to know is where the .bsp files are located. I have searched this issue for about 40 minutes now and have found nothing. Thanks for your time.
Re: Extracting half life 2 maps
Posted by fishy on
Thu Jan 3rd 2008 at 1:30pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
decompiled maps are ok to see how things were done, but don't expect to be able to compile them again
i eat paint