Porting Monsters to Players?

Porting Monsters to Players?

Re: Porting Monsters to Players? Posted by Super Llama on Sat Feb 9th 2008 at 3:49am
Super Llama
19 posts
Posted 2008-02-09 3:49am
19 posts 12 snarkmarks Registered: Feb 9th 2008
I saw someone used a gman as a player once, but whenever I steal the monster models for use as player models, they float above the ground and die standing up! How is this fixed? Plz help...
Re: Porting Monsters to Players? Posted by Crono on Sat Feb 9th 2008 at 4:34am
Crono
6628 posts
Posted 2008-02-09 4:34am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
First off ... this is an editing question. I'm guessing you're talking about HL1? HL1, unless my memory is completely backwards, had the Gman as a player model in HLDM.

The monsters would need to be applied to the standards of a multiplayer model, they need to appropriate animations and all that garbage.

How to actually do that, I don't know, but at the least, you'll need to make new animations, I'm sure (or use completely random ones for things they weren't intended for)
Blame it on Microsoft, God does.
Re: Porting Monsters to Players? Posted by Super Llama on Sat Feb 9th 2008 at 10:27pm
Super Llama
19 posts
Posted 2008-02-09 10:27pm
19 posts 12 snarkmarks Registered: Feb 9th 2008
Yes, I mean HL1. And for some reason, my version (the GOTY) doesn't have the gman as a model. What's wrong with it?
Re: Porting Monsters to Players? Posted by Captain P on Wed Feb 13th 2008 at 10:01pm
Captain P
1370 posts
Posted 2008-02-13 10:01pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
To get monsters - or any other models - to work as player models, you'll need to decompile them, replace their skeleton with one from a deathmatch player model (which means reassigning all vertices to the new skeleton) and then recompile them (under a different name, if you don't want to mess up the original monster model).

You can use Milkshape 3D to do this, as it has a built-in Half-Life model decompiler and compiler and provides all the modelling tools you need for this job.
Create-ivity - a game development blog
Re: Porting Monsters to Players? Posted by Snarkmaster on Thu Feb 14th 2008 at 3:39pm
Snarkmaster
33 posts
Posted 2008-02-14 3:39pm
33 posts 3 snarkmarks Registered: Jan 28th 2008 Occupation: snark farmer Location: U.S.A.
You know, I think it would be hilarious if someone made a map where you play as a snark, or better yet, a cockroach.