EP2 models in HL2DM

EP2 models in HL2DM

Re: EP2 models in HL2DM Posted by Le Chief on Fri May 2nd 2008 at 12:54pm
Le Chief
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Posted 2008-05-02 12:54pm
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Hey guys.. me again.

For a new map I am making, I need lots of foliage models from episode 2. I tried copying over the models and their textures into their respective folders in the HL2DM folder, but they won't work properly. They completely visible in hammer. Is it possible to have episode 2 models in HL2DM?

The obvious thing for you guys would be to say make the map for episode 2, but I don't want to do this for a few reasons, the main reason is that I don't want to limit this map just for people who have the orange box (even if like 98% have it), Episode 2 requires more than just normal Half-life 2 and runs poorly on my system, and it would be nice for this to be a multiplayer map.

Thanks in advance :smile:
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Re: EP2 models in HL2DM Posted by Juim on Fri May 2nd 2008 at 1:03pm
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Posted 2008-05-02 1:03pm
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726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
I too would like to use the ep.2 models in my next map(and some CS models as well. I'm going to guess that you need to export them and use custom folders specific to your map.Maybe something like this: hl2mp/models/aaronsmap/Ep2model. If this works, you could pakrat all the files after compile. Let me know if this works, or if you find the correct way.
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Re: EP2 models in HL2DM Posted by Le Chief on Fri May 2nd 2008 at 1:07pm
Le Chief
2605 posts
Posted 2008-05-02 1:07pm
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Well, its obviously possible, look at this map.. unless those aren't episode 2 models.
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Re: EP2 models in HL2DM Posted by Captain P on Fri May 2nd 2008 at 1:55pm
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Posted 2008-05-02 1:55pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Those aren't Ep2 models, they're much prettier than Ep2. :smile:

Anyway, what sort of trouble did you ran into?
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Re: EP2 models in HL2DM Posted by reaper47 on Fri May 2nd 2008 at 4:13pm
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Posted 2008-05-02 4:13pm
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Is it possible to have episode 2 models in HL2DM?
Definitely, no, not if they're in the EP2 folder. Not even EP1 models, just plain HL2 content (running in the EP1 engine, though).

I never thought that importing models from other games is a good idea, that's what I meant about your former HL1 map which used HL2 content.

It should work, theoretically, though. EP2 has an updated engine for better transparency (reduced z-fighting, overlapping transparent textures with wrong perspective). So you might see some bad surprises, when running them in HL2DM (EP1 engine).

Doesn't CSS have some nice vegetation models as well?
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Re: EP2 models in HL2DM Posted by Le Chief on Sat May 3rd 2008 at 6:31am
Le Chief
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Posted 2008-05-03 6:31am
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Well, I'm making a jungle map so I need some sort of lush vegetation.

What I did, was I copied the whole models/props_foliage folder and materials/models/props_foliage folder from episode 2 to the half-life 2 deathmatch/hl2mp folder. When I am browsing for models in hammer, they show up in the list, but there is no visual image of them at all, and when I select one of the models and apply the new settings, the whole entity disappears.
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Re: EP2 models in HL2DM Posted by reaper47 on Sat May 3rd 2008 at 10:33am
reaper47
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Posted 2008-05-03 10:33am
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Could be an issue with the new Orange Box engine. You know that doing a jungle map is among the hardest things you could ask for in a Source map? Personally, I'd try something simpler to get started.
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Re: EP2 models in HL2DM Posted by Le Chief on Wed May 7th 2008 at 8:19am
Le Chief
2605 posts
Posted 2008-05-07 8:19am
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Just an update, I have managed to get some episode 2 models working, but some just don't want to work. I actually remember back when I was converting some episode 2 models for use in some of my other half-life 1 maps, I ran into many compatibility issues that didn't happen with normal half-life 2, such as weird "vtf is not version 1.6 1.7" messages, or something along those lines and some of the models turned out really strange.

So I think that some of the textures and/or models in episode 2 are slightly different to the normal format and they aren't compatible with the episode 1 engine.

I don't know much about the latest source engine, but there is most likely some extra graphical effect that is applied to some of the episode 2 models that requires the model files to have extra/different data.
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