Help with the tripmine entity

Help with the tripmine entity

Re: Help with the tripmine entity Posted by Necromancer on Thu May 8th 2008 at 2:07am
Necromancer
392 posts
Posted 2008-05-08 2:07am
392 posts 1499 snarkmarks Registered: May 5th 2008
Does anyone know how to make the tripmine enitity work?

I just put it in the map like any other entity but it doesn't do anything. I may just be missing something really simple but any help would be great.

Thanks
Re: Help with the tripmine entity Posted by Le Chief on Thu May 8th 2008 at 6:43am
Le Chief
2605 posts
Posted 2008-05-08 6:43am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Do you mean the monster_tripmine entity?

Simply put this guy up against a wall and make him face the direction that you want the laser pointing towards.
Aaron's Stuff
Re: Help with the tripmine entity Posted by Necromancer on Thu May 8th 2008 at 9:03pm
Necromancer
392 posts
Posted 2008-05-08 9:03pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Yes I do mean the monster_tripmine. I do put it on a wall but no laser comes out and it doesn't explode or anything. Is there something that you are supposed to do to make it work?

Thanks for your help.
Re: Help with the tripmine entity Posted by Le Chief on Fri May 9th 2008 at 4:15am
Le Chief
2605 posts
Posted 2008-05-09 4:15am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
You could have it facing the wrong way. If your tripmine is facing towards the wall, than no laser will appear.

Assuming you have Hammer 3.5 (you should), you can use the "Yaw" compass to select which way an entity is facing, and in this case, which way the laser is pointing towards. The direction that the compass arrow is eqivilent to the direction the compass will face when looking in the top (x/y) 2D view, so use the top view as an aid when deciding which way to point your monster_tripmine. So noth on the top view is 90 degrees, south is 270 degrees, west is 180 degrees and east on the 2d view is 0 degrees.

I have a monster_tripmine entity in my map and the "Instant On" flag is not checked, but if your sure that the monster_tripmine is facing in the right direction, than try and check this flag and see if that fixes the problem.
Aaron's Stuff
Re: Help with the tripmine entity Posted by Necromancer on Sat May 10th 2008 at 1:21am
Necromancer
392 posts
Posted 2008-05-10 1:21am
392 posts 1499 snarkmarks Registered: May 5th 2008
Ok. I will try that. But I have editor v3.4 and NOT 3.5

Is 3.5 much different than 3.4? Does it require the editor to need to be reconfigured?

Thanks for your help.
Re: Help with the tripmine entity Posted by Le Chief on Sat May 10th 2008 at 5:00am
Le Chief
2605 posts
Posted 2008-05-10 5:00am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Hammer 3.5 is the same as Hammer 3.4 except you can see models/sprites in Hammer 3.5 (which is pretty much essential), and it has the compass thing I am talking about.

Just go here download the new hammer.exe and replace it with the existing one, you shouldn't have to reconfigure your settings because for memory, there stored in a different file.
Aaron's Stuff
Re: Help with the tripmine entity Posted by Necromancer on Sun May 11th 2008 at 11:28pm
Necromancer
392 posts
Posted 2008-05-11 11:28pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Do you have any idea when the full version of 3.5 will come out? Not beta.
Re: Help with the tripmine entity Posted by Le Chief on Mon May 12th 2008 at 4:56am
Le Chief
2605 posts
Posted 2008-05-12 4:56am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Never, valve finished half-life, 10 years ago and are now focusing on their powerful and well established source engine. But not to worry, I use Hammer 3.5 for half-life mapping as does 90% of everybody else and there are really no bugs in it, you will quickly get attached to the new features 3.5 offers you and not want to go back.
Aaron's Stuff