Dynamic Light on Buggy

Dynamic Light on Buggy

Re: Dynamic Light on Buggy Posted by Le Chief on Wed Jul 2nd 2008 at 2:39am
Le Chief
2605 posts
Posted 2008-07-02 2:39am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Hey guys.

I want to try and attach 2 dynamic lights to the buggy, whats the best way to do this?

I tried using both a point_spotlight and a light_dynamic, and parented it to the buggy, but they both looked really bad and didn't simulate how head lights on a car would light up the road properly.

Am I doing the right thing (just giving the lights bad settings), or is there another way to do this?
Aaron's Stuff
Re: Dynamic Light on Buggy Posted by Crono on Wed Jul 2nd 2008 at 7:57am
Crono
6628 posts
Posted 2008-07-02 7:57am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I don't think you can do this without some code modifying. (for instance, you could make instances of the EP2 flashlight for the headlights)

But doing this in the map it self, or something ... I don't think the dynamic light entities in HL2 will allow you to do this.
Blame it on Microsoft, God does.
Re: Dynamic Light on Buggy Posted by hexpunK on Wed Jul 2nd 2008 at 7:25pm
hexpunK
15 posts
Posted 2008-07-02 7:25pm
hexpunK
member
15 posts 12 snarkmarks Registered: Mar 24th 2008 Occupation: Student, paperboy, Web Master, Amatuer M Location: England
surely you could just angle them down a small bit, change the brightness colour and lighting angles a bit until they work good?