3 posts
0 snarkmarks
Registered:
Jul 10th 2008
here it is...
** Executing...
** Command: "c:\program files\steam\steamapps\squ1rr31\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\squ1rr31\half-life 2 deathmatch\hl2mp" "C:\half_life_2_mods\bumperKill17"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\squ1rr31\half-life 2 deathmatch\hl2mp\materials
Loading C:\half_life_2_mods\bumperKill17.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\half_life_2_mods\bumperKill17.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16773 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 58
Reduced 12 texdatas to 12 (311 bytes to 311)
Writing C:\half_life_2_mods\bumperKill17.bsp
6 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\squ1rr31\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\squ1rr31\half-life 2 deathmatch\hl2mp" "C:\half_life_2_mods\bumperKill17"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\half_life_2_mods\bumperKill17.bsp
reading c:\half_life_2_mods\bumperKill17.prt
227 portalclusters
722 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (21)
Optimized: 922 visible clusters (0.00%)
Total clusters visible: 41315
Average clusters visible: 182
Building PAS...
Average clusters audible: 227
visdatasize:15017 compressed from 14528
writing c:\half_life_2_mods\bumperKill17.bsp
21 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\squ1rr31\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\squ1rr31\half-life 2 deathmatch\hl2mp" "C:\half_life_2_mods\bumperKill17"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\half_life_2_mods\bumperKill17.bsp
571 faces
386637 square feet [55675784.00 square inches]
0 displacements
0 square feet [0.00 square inches]
571 patches before subdivision
11445 patches after subdivision
WARNING: light_spot at (1022 -1025 276) has inner angle larger than 90 degrees! Clamping to 90...
WARNING: light_spot at (1022 -1025 276) has outer angle larger than 90 degrees! Clamping to 90...
9 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face (2056,564,-155)
WARNING: Too many light styles on a face (2056,68,-155)
WARNING: Too many light styles on a face (2552,564,-155)
WARNING: Too many light styles on a face (2552,68,-155)
WARNING: Too many light styles on a face (2615,8,-8)
WARNING: Too many light styles on a face (2615,504,-40)
WARNING: Too many light styles on a face (2568,567,296)
.
WARNING: Too many light styles on a face (2056,567,305)
..
WARNING: Too many light styles on a face (1032,564,-155)
WARNING: Too many light styles on a face (1032,68,-155)
WARNING: Too many light styles on a face (1528,564,-155)
WARNING: Too many light styles on a face (1528,68,-155)
WARNING: Too many light styles on a face (2024,564,-155)
WARNING: Too many light styles on a face (2024,68,-155)
1
WARNING: Too many light styles on a face (1528,567,305)
WARNING: Too many light styles on a face (2024,567,305)
WARNING: Too many light styles on a face (1032,567,305)
.
WARNING: Too many light styles on a face (2056,-504,-155)
WARNING: Too many light styles on a face (2056,-1000,-155)
WARNING: Too many light styles on a face (2056,-8,-155)
WARNING: Too many light styles on a face (2552,-504,-155)
WARNING: Too many light styles on a face (2552,-1000,-155)
.
WARNING: Too many light styles on a face (2552,-8,-155)
WARNING: Too many light styles on a face (2615,-520,-8)
WARNING: Too many light styles on a face (2615,-24,-8)
WARNING: Too many light styles on a face (2615,-1016,-8)
WARNING: Too many light styles on a face (1032,-504,-155)
WARNING: Too many light styles on a face (1032,-1000,-155)
.
WARNING: Too many light styles on a face (1032,-8,-155)
WARNING: Too many light styles on a face (1528,-504,-155)
WARNING: Too many light styles on a face (1528,-1000,-155)
WARNING: Too many light styles on a face (1528,-8,-155)
WARNING: Too many light styles on a face (2024,-504,-155)
WARNING: Too many light styles on a face (2024,-1000,-155)
WARNING: Too many light styles on a face (2024,-8,-155)
WARNING: Too many light styles on a face (8,564,-155)
WARNING: Too many light styles on a face (8,68,-155)
2
WARNING: Too many light styles on a face (504,564,-155)
WARNING: Too many light styles on a face (504,68,-155)
WARNING: Too many light styles on a face (1000,564,-155)
WARNING: Too many light styles on a face (1000,68,-155)
WARNING: Too many light styles on a face (504,567,305)
WARNING: Too many light styles on a face (1000,567,305)
WARNING: Too many light styles on a face (8,567,305)
..
WARNING: Too many light styles on a face (8,-504,-155)
WARNING: Too many light styles on a face (8,-1000,-155)
WARNING: Too many light styles on a face (8,-8,-155)
WARNING: Too many light styles on a face (504,-504,-155)
WARNING: Too many light styles on a face (504,-1000,-155)
WARNING: Too many light styles on a face (504,-8,-155)
WARNING: Too many light styles on a face (1000,-504,-155)
WARNING: Too many light styles on a face (1000,-1000,-155)
WARNING: Too many light styles on a face (1000,-8,-155)
.
WARNING: Too many light styles on a face (-184,564,-155)
WARNING: Too many light styles on a face (-564,68,-155)
WARNING: Too many light styles on a face (-68,564,-155)
WARNING: Too many light styles on a face (-68,68,-155)
WARNING: Too many light styles on a face (-567,8,-156)
WARNING: Too many light styles on a face (-567,8,-8)
WARNING: Too many light styles on a face (-567,376,-24)
3
WARNING: Too many light styles on a face (-484,567,305)
.
WARNING: Too many light styles on a face (-536,567,305)
WARNING: Too many light styles on a face (-184,567,-156)
WARNING: Too many light styles on a face (-68,567,-156)
WARNING: Too many light styles on a face (-184,567,-72)
.
WARNING: Too many light styles on a face (-193,248,13)
WARNING: Too many light styles on a face (-488,209,13)
.4.
WARNING: Too many light styles on a face (-190,488,-56)
WARNING: Too many light styles on a face (-190,264,-8)
WARNING: Too many light styles on a face (-190,217,6)
..
WARNING: Too many light styles on a face (-190,208,6)
WARNING: Too many light styles on a face (-520,206,6)
5
WARNING: Too many light styles on a face (-564,-504,-155)
WARNING: Too many light styles on a face (-564,-1000,-155)
WARNING: Too many light styles on a face (-564,-8,-155)
WARNING: Too many light styles on a face (-68,-504,-155)
WARNING: Too many light styles on a face (-68,-1000,-155)
WARNING: Too many light styles on a face (-68,-8,-155)
WARNING: Too many light styles on a face (-567,-520,-8)
WARNING: Too many light styles on a face (-567,-24,-8)
WARNING: Too many light styles on a face (-567,-1016,-8)
.
WARNING: Too many light styles on a face (2056,-1528,-155)
WARNING: Too many light styles on a face (2056,-2024,-155)
WARNING: Too many light styles on a face (2056,-1032,-155)
WARNING: Too many light styles on a face (2552,-1528,-155)
WARNING: Too many light styles on a face (2552,-2024,-155)
WARNING: Too many light styles on a face (2552,-1032,-155)
.
WARNING: Too many light styles on a face (2615,-1544,-8)
WARNING: Too many light styles on a face (2615,-1048,-8)
WARNING: Too many light styles on a face (2615,-2040,-8)
WARNING: Too many light styles on a face (1032,-1528,-155)
WARNING: Too many light styles on a face (1032,-2024,-155)
WARNING: Too many light styles on a face (1032,-1032,-155)
WARNING: Too many light styles on a face (1528,-1528,-155)
WARNING: Too many light styles on a face (1528,-2024,-155)
WARNING: Too many light styles on a face (1528,-1032,-155)
.
WARNING: Too many light styles on a face (2024,-1528,-155)
WARNING: Too many light styles on a face (2024,-2024,-155)
WARNING: Too many light styles on a face (2024,-1032,-155)
WARNING: Too many light styles on a face (2056,-2056,-155)
WARNING: Too many light styles on a face (2056,-2552,-155)
WARNING: Too many light styles on a face (2552,-2056,-155)
WARNING: Too many light styles on a face (2552,-2552,-155)
6
WARNING: Too many light styles on a face (2615,-2472,-8)
WARNING: Too many light styles on a face (2615,-2116,-8)
WARNING: Too many light styles on a face (2568,-2615,296)
.
WARNING: Too many light styles on a face (2056,-2615,305)
WARNING: Too many light styles on a face (2056,-2615,-56)
.
WARNING: Too many light styles on a face (1032,-2056,-155)
WARNING: Too many light styles on a face (1032,-2552,-155)
WARNING: Too many light styles on a face (1528,-2056,-155)
WARNING: Too many light styles on a face (1528,-2552,-155)
WARNING: Too many light styles on a face (2024,-2056,-155)
WARNING: Too many light styles on a face (2024,-2552,-155)
WARNING: Too many light styles on a face (1528,-2615,305)
WARNING: Too many light styles on a face (2024,-2615,305)
.
WARNING: Too many light styles on a face (1032,-2615,305)
WARNING: Too many light styles on a