Re: Holding Use down
                        Posted by C-J on 
    Tue May 13th 2008 at 5:33pm
                     
                    
                 
                
            
            
                
    
            2 posts
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    Mar 20th 2008
                     
                
                        <html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Everyone is familiar with the digital 'Use' within the game, where you move up to a button, door etc, and hit 'Use' and, assuming the appropriate prerequisites have been met, the button activates, the door opens etc, etc.
I'm happy with that.
Now we come to the Analogue 'Use', where you walk up to the door crank wheel, the lift switch, etc., and have to hold 'Use' for the whole operation, to get the door all the way open, get the lift to the right level.
How do you implement that?
I suspect there's something blindingly simple that I've missed, or is it down to some clever technique?
Any help gratefully received.
Thanks,
CJ
                                    
             
        
            
            
                                     
                                
                    
                        Re: Holding Use down
                        Posted by Naklajat on 
    Tue May 13th 2008 at 5:53pm
                     
                    
                 
                
            
            
                
    
            1137 posts
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    Nov 15th 2004
                    Occupation: Baron
                            Location: Austin, Texas
             
                
                        I believe there's an entity named something like momentary_rot_button that does that. I'm stretching my memory here but I think there's an example in the SDK, possibly the first airboat map. Texture the button entity with tools\invisible and make it the parent of the prop wheel.
                                            
                        o
                                    
             
        
            
            
                                     
                                
                    
                        Re: Holding Use down
                        Posted by warlord on 
    Thu Jul 17th 2008 at 5:32pm
                     
                    
                 
                
            
            
                
    
                    
                             warlord
                            warlord
            
                        member
     
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    Sep 11th 2003
                    Occupation: ill show ye
                            Location: americas
             
                
                        did you want a button that you had to hold to operate or are you trying to get your use key to keep using while you hold it?
                                            
                        the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them