landmarks and waste of time

landmarks and waste of time

Re: landmarks and waste of time Posted by erbetal on Tue Jul 29th 2008 at 1:59am
erbetal
87 posts
Posted 2008-07-29 1:59am
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Well, here's a bit more complicated situation of trigger_change level where you have 3 maps, map1, map2 and map3. You start the game in map1, and the level change works perfectly to map two. But when you cross the second level transition (in map2), nothing happens, no transition to map3. First i thought it was a mistake i've made but it isnt.

Ive made a fourth map... , map4, and started the game with the console to map2. The transition to map three worked! But finaly its the map4 transition that didnt work.

Thats how I noticed that it was always the second transition which was corrupted. Maybe I missed something?????
Re: landmarks and waste of time Posted by Le Chief on Tue Jul 29th 2008 at 4:08am
Le Chief
2605 posts
Posted 2008-07-29 4:08am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Just make sure everything is setup, there is no trick to getting these things to work, as long as everything is referenced correctly, you shouldn't have a problem. And make sure that is you have 2 landmarks in one level, they are named differently.
Aaron's Stuff
Re: landmarks and waste of time Posted by erbetal on Tue Jul 29th 2008 at 5:14pm
erbetal
87 posts
Posted 2008-07-29 5:14pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
As the title explain, i've wasted 2 hours searching for the solution to the landmark problems.