Re: landmarks and waste of time
Posted by erbetal on
Tue Jul 29th 2008 at 1:59am
erbetal
member
87 posts
11 snarkmarks
Registered:
Mar 29th 2008
Location: Canada
Well, here's a bit more complicated situation of trigger_change level where you have 3 maps, map1, map2 and map3. You start the game in map1, and the level change works perfectly to map two. But when you cross the second level transition (in map2), nothing happens, no transition to map3. First i thought it was a mistake i've made but it isnt.
Ive made a fourth map... , map4, and started the game with the console to map2. The transition to map three worked! But finaly its the map4 transition that didnt work.
Thats how I noticed that it was always the second transition which was corrupted. Maybe I missed something?????
Re: landmarks and waste of time
Posted by erbetal on
Tue Jul 29th 2008 at 5:14pm
erbetal
member
87 posts
11 snarkmarks
Registered:
Mar 29th 2008
Location: Canada
As the title explain, i've wasted 2 hours searching for the solution to the landmark problems.