Creating our own Mods

Creating our own Mods

Re: Creating our own Mods Posted by erbetal on Tue Jul 29th 2008 at 2:34am
erbetal
87 posts
Posted 2008-07-29 2:34am
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Im a veteran noob and soon im not gonna be noob anymore, i only want to know a detailed way to create my own mods for my map pack: Citizens. I dont understand nothing to Mods, I never tried to do.

:ar15firing: :rocketwhore:

Im currently owned by Raven City...
Re: Creating our own Mods Posted by Crono on Tue Jul 29th 2008 at 3:52am
Crono
6628 posts
Posted 2008-07-29 3:52am
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You want to know how to make mods, go to a mod editing site ... if you have specific mapping questions (that aren't already answered) feel free to post them in the editing sections.

Modding source is pretty easy, and you can find more information on the valve wiki. (google valve wiki)
Blame it on Microsoft, God does.
Re: Creating our own Mods Posted by Le Chief on Tue Jul 29th 2008 at 4:05am
Le Chief
2605 posts
Posted 2008-07-29 4:05am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Well, to create a mod for the source engine is pretty simple, you just open up the Source SDK and click "create a new mod" and done, but I think your talking about Half-life 1.

Here is a tutorial about how to setup a mod. Basically, the advantages of a mod are that you can put a bunch of custom content and drastically change things without effecting normal Half-life.

The way a mod works is that it searches YOUR mod folder for content, if it can't find what it is looking for, it will search the valve folder.
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Re: Creating our own Mods Posted by erbetal on Tue Jul 29th 2008 at 1:05pm
erbetal
87 posts
Posted 2008-07-29 1:05pm
erbetal
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87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
This is a tut for WON half life, I have the original.
Re: Creating our own Mods Posted by tnkqwe on Tue Jul 29th 2008 at 3:54pm
tnkqwe
560 posts
Posted 2008-07-29 3:54pm
tnkqwe
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560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Go into steam\SteamApps\<your user name>\Half-Life\valve floder and you will find the mod you need.If you cant find the file,dowload GCFSkape.Then open steam\SteamApps\half-life.gcf.Open the valve floder in the gcf file and serch for the file you need to create a mod.
Never think about bad things!
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Re: Creating our own Mods Posted by erbetal on Tue Jul 29th 2008 at 5:16pm
erbetal
87 posts
Posted 2008-07-29 5:16pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
I have the original half life, in the Sierra repertory.
Re: Creating our own Mods Posted by Le Chief on Sun Aug 3rd 2008 at 5:41am
Le Chief
2605 posts
Posted 2008-08-03 5:41am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
There are only two Half-life's Buddy, Steam half-life and WON Half-life. What you have is WON Half-life :wink: .
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