I think I found it by looking at this code here.. I see the leaked part, so I have a leak I need to find. Oh great. What are the portal errirs, is that the leak locations?
** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vbsp.exe"
** Parameters: -game "c:\\program
files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\\program
files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike\\materials
Loading C:\\Program
Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[co;or=red]**** leaked ****
Entity light (590.00 -612.00 418.27) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 114.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 324.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1656.0, 1024.0, 118.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1032.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1476.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1980.0, 1024.0, 393.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1144.0, 1024.0, 471.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1656.0, 1024.0, 471.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***[/color]
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (251876 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1740 texinfos to 929
Reduced 87 texdatas to 78 (2072 bytes to 1792)
Writing C:\\Program
Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
3 seconds elapsed
-0.223855 0.546179 0.000000
-1.341023 0.546179 0.000000
-0.956488 0.546179 0.000000
-0.223855 0.576341 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vvis.exe"
** Parameters: -game "c:\\program
files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\\program
files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
reading c:\\program
files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.prt
LoadPortals: couldn't read c:\\program
files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.prt
** Executing...
** Command: "c:\\program files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk\\bin\\ep1\\bin\\vrad.exe"
** Parameters: -game "c:\\program
files\\steam\\steamapps\\micdees@elp.rr.com\\counter-strike source\\cstrike" "C:\\Program Files\\Steam\\SteamApps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\\program
files\\steam\\steamapps\\micdees@elp.rr.com\\sourcesdk_content\\cstrike\\mapsrc\\subway.bsp
No vis information, direct lighting only.
4198 faces
195727 square feet [28184708.00 square inches]
24 displacements
3084 square feet [444112.97 square inches]
63 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (93)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 700/8192 8400/98304 ( 8.5%)
brushsides 4582/65536 36656/524288 ( 7.0%)
planes 2008/65536 40160/1310720 ( 3.1%)
vertexes 5871/65536 70452/786432 ( 9.0%)
nodes 2642/65536 84544/2097152 ( 4.0%)
texinfos 929/12288 66888/884736 ( 7.6%)
texdata 78/2048 2496/65536 ( 3.8%)
dispinfos 24/0 4224/0 ( 0.0%)
disp_verts 6936/0 138720/0 ( 0.0%)
disp_tris 12288/0 24576/0 ( 0.0%)
disp_lmsamples 10385/0 10385/0 ( 0.0%)
faces 4198/65536 235088/3670016 ( 6.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2060/65536 115360/3670016 ( 3.1%)
leaves 2658/65536 85056/2097152 ( 4.1%)
leaffaces 4635/65536 9270/131072 ( 7.1%)
leafbrushes 1424/65536 2848/131072 ( 2.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 28024/512000 112096/2048000 ( 5.5%)
edges 15892/256000 63568/1024000 ( 6.2%)
LDR worldlights 63/8192 5544/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 279/32768 2790/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5109/65536 10218/131072 ( 7.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1901360/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 70148/393216 (17.8%)
LDR leaf ambient 2658/65536 63792/1572864 ( 4.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0