Re: ambient_generic fade in
Posted by Dark Tree on
Tue Nov 11th 2008 at 10:24am
Posted
2008-11-11 10:24am
646 posts
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Registered:
Apr 30th 2004
Occupation: DigiPen student
Location: USA
If I am hearing you right... you are saying to make two wav files. One wav file is manually faded in... at the end of the wav file, start the OTHER wav file... and have it looped. If so, I think I will do that... I actually thought about this last night... but.. I am trying to be efficient. But... if that is as efficient as I can get, I'll do it! Thanks for the idea. The VDC states the fade in / fade out stuff as borked. Thats funny. Funny because it makes me a sad panda.
Re: ambient_generic fade in
Posted by G4MER on
Tue Nov 11th 2008 at 2:41pm
G4MER
floaty snark rage
member
2460 posts
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Sep 6th 2003
Location: USA
They made some of the very best games.. many of them are my faves!
Sorry for the misspelling Dar Tree of the name.. =(
I wonder if that wipeout game could be made in Source now? hummmm
Re: ambient_generic fade in
Posted by Sehnsucht on
Fri Dec 26th 2008 at 7:13pm
12 posts
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Registered:
Dec 26th 2008
Another workaround is to copy the sample and paste it after itself, so you have two instances of the loop within the wave and set the loop start que where the second instance begins. Save the wave with the new metadata and it should pot up and loop in Source.