How to spawn solid entities

How to spawn solid entities

Re: How to spawn solid entities Posted by erbetal on Tue Nov 11th 2008 at 7:45pm
erbetal
87 posts
Posted 2008-11-11 7:45pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
How to respawn a solid entity (like destructables or pushables) in a specific place after the entity's death?
Re: How to spawn solid entities Posted by amanderino on Tue Nov 11th 2008 at 8:42pm
amanderino
205 posts
Posted 2008-11-11 8:42pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
If you're mapping for HL2DM and you want a physics prop to respawn after breaking, then set it's class to prop_physics_respawnable.
If you're just mapping for HL2, then I'm not completely sure. I imagine it has something to do with func_brush and some logic entities.
Re: How to spawn solid entities Posted by haymaker on Tue Nov 11th 2008 at 9:29pm
haymaker
439 posts
Posted 2008-11-11 9:29pm
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
Using _respawnable is a bit of a crapshoot, not all props are coded to function like that.

The proper way is to use this entity

http://developer.valvesoftware.com/wiki/Point_template

can be used for any type of entity any number of times