Thx 4 replying, Aaron_da_killa
I will try that later.
Well I tried to following today:
- Removed the old BSP
- did a new compile
- started up CS with the +condump command
This is what condump000.txt gives me:
maxplayers set to 32
Heap: 256.00 Mb
Parsed 359 text messages
Couldn't find custom font file 'resource/HL2EP2.ttf'
Couldn't find custom font file 'materials/vgui/fonts/buttons_32.vbf'
execing config.cfg
Can't use cheat cvar cl_upspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_forwardspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_backspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_mx in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_min in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_ambientfraction in multiplayer, unless the server has sv_cheats set to 1.
2 CPUs, Frequency: 2.3 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
To me, I dont get these commands except I understand a bit about the font files but i dont get it why they are missing? And I didnt use a custom font file ? So whats up with that?
As for my compile log, its posted below. I marked the errors with BOLD. But according to a compile error list these are considered to be light errors and not affecting the map or gameplay.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rogergargantua\sources dk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rogergargantua\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\rogergargantua\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 250 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
writing C:\Program Files\Valve\Steam\SteamApps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1.prt ...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (329136 bytes)
Placing detail props : 0...1...2.Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
3Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
.4Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
...5...6...7...8.Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
9...Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
Material NATURE/ROCKS_RED_GRASS uses unknown detail object type rocks_redgrass!
10
Compacting texture/material tables...
Reduced 1687 texinfos to 1055
Reduced 141 texdatas to 117 (4755 bytes to 3732)
Writing C:\Program Files\Valve\Steam\SteamApps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1.bsp
9 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rogergargantua\sources dk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rogergargantua\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1.bsp
reading c:\program files\valve\steam\steamapps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1.prt
1328 portalclusters
4443 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 115428 visible clusters (0.00%)
Total clusters visible: 1123938
Average clusters visible: 846
Building PAS...
Average clusters audible: 1156
visdatasize:385473 compressed from 446208
writing c:\program files\valve\steam\steamapps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rogergargantua\sources dk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rogergargantua\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\rogergargantua\sources dk_content\cstrike\mapsrc\ze_escape_the_eye_v1.bsp
5191 faces
1 degenerate faces
1863761 square feet [268381664.00 square inches]
52 displacements
316843 square feet [45625532.00 square inches]
5190 patches before subdivision
94113 patches after subdivision
33 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (134)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (95)
transfers 9625981, max 816
transfer lists: 73.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(357047, 296915, 205261)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(90548, 69895, 44442)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(8304, 5132, 2288)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3223, 1966, 850)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(334, 157, 46)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(136, 65, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(16, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(6, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0747 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 887/8192 10644/98304 (10.8%)
brushsides 6683/65536 53464/524288 (10.2%)
planes 5474/65536 109480/1310720 ( 8.4%)
vertexes 9739/65536 116868/786432 (14.9%)
nodes 2549/65536 81568/2097152 ( 3.9%)
texinfos 1055/12288 75960/884736 ( 8.6%)
texdata 117/2048 3744/65536 ( 5.7%)
dispinfos 52/0 9152/0 ( 0.0%)
disp_verts 3636/0 72720/0 ( 0.0%)
disp_tris 5696/0 11392/0 ( 0.0%)
disp_lmsamples 377732/0 377732/0 ( 0.0%)
faces 5191/65536 290696/3670016 ( 7.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2885/65536 161560/3670016 ( 4.4%)
leaves 2581/65536 82592/2097152 ( 3.9%)
leaffaces 6644/65536 13288/131072 (10.1%)
leafbrushes 2091/65536 4182/131072 ( 3.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 35542/512000 142168/2048000 ( 6.9%)
edges 21375/256000 85500/1024000 ( 8.3%)
LDR worldlights 33/8192 2904/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 421/32768 4210/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7011/65536 14022/131072 (10.7%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6223288/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 385473/16777216 ( 2.3%)
entdata [variable] 86972/393216 (22.1%)
LDR leaf ambient 2581/65536 61944/1572864 ( 3.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21214 ( 0.0%)
pakfile [variable] 620487/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physi