My level changes are really screwy. I have read about three tutorials...and about 7 msg boards concerning this topic. I have found no useful info on my current problems. Also, I have spent days trying to perfect it, but still I am having troubles
http://darktreemedia.com/files/dt_deathsp2.zip
http://darktreemedia.com/files/dt_deathsp2.zip
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The first one you come to works fine (triggering you to go from dt_death1.bsp to dt_deathc.bsp). You can go back and forth between the bsps without a problem.
Then, the next trigger, comes when you exit the church (dt_deathc). It triggers you back to dt_death1, but in a different place than before. It works...but if you try to go BACK, it does nothing....it gives me a notice in the top lefthand side saying: 'CHANGE LEVEL dt_deathc.bsp' ...but it doesn't switch me.
Now, I am back at dt_death1...and I make my way through the maze and pull different levers untill I get to my next levelchange which is dt_death1 to dt_death2...I get a similar notice saying that it is changing levels....but I never actually change...the game doesn't freeze, it just acts as if there wasn't any trigger brush at all.
I have already checked out Tommy's List of errors and solutions, and did what it asked...I checked:
the info_landmark entity.
can you load your second map through the console?
is your map in the right folder?
did you load the first map through the console?
the map naming conventions.
player starts.
anything else you can think of.
Every single one of those I checked out and the landmarks match perfectly.
The landscape is identical to the one it is switching to (in view at least).
Everything is where it should be.
What am I doing wrong? Feel free to critique the map in its current beta state. Yes, awful texturing...don't remind me, lol. The bsp's have been compiled with normal vis and normal rad.
Thank oyu guys so much in advance...again:
http://darktreemedia.com/files/dt_deathsp2.zip
http://darktreemedia.com/files/dt_deathsp2.zip
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