[map] de_helterskelter

[map] de_helterskelter

Re: [map] de_helterskelter Posted by Namphibian on Sat Oct 25th 2003 at 3:20am
Namphibian
10 posts
Posted 2003-10-25 3:20am
10 posts 41 snarkmarks Registered: Oct 23rd 2003
This is a a discussion topic for the map "de_helterskelter" by Namphibian which can be found here

Map description:

My first map that actually (I think) comes close enough to being worthy of release. It's a pretty aesthetic setting, rather similar to de_prodigy (but NOT a direct ripoff, mind you...) your basic kind of subterranean Black Mesa lab environment. But I more or less designed this map paying more attention to gameplay than setting. The only calling card this map has in its support is the fact that it contains a BIG GUN!!!! :D (licks lips and grins).

Map screenshots:
Loading embedded content: Map #550
Re: [map] de_helterskelter Posted by Hugh on Sat Oct 25th 2003 at 3:20am
Hugh
900 posts
Posted 2003-10-25 3:20am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Hrmm, not too bad, although some more places to dive for cover would be good... and I hope there's a way to avoid that gun since otherwise it might be a wee bit hard to balance out. :)
Re: [map] de_helterskelter Posted by ReNo on Sat Oct 25th 2003 at 3:20am
ReNo
5457 posts
Posted 2003-10-25 3:20am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The first and second screenshots look ok, but the third is...errr...not great to say the least. You could certainly benefit from some custom textures! Get yourself over to the wadfather...
http://www.planethalflife.com/wadfather
Re: [map] de_helterskelter Posted by Shask on Sat Oct 25th 2003 at 3:20am
Shask
17 posts
Posted 2003-10-25 3:20am
Shask
member
17 posts 12 snarkmarks Registered: Oct 28th 2003 Location: Behind u...
im going with hugh on that..cause when your walking into a war of like 10 people fighting its just gunna count on who has the good gun and better aim..your gunna wunna take some cover to reload and maybe throw a nade over or maybe take sneak attack..but yeh balance the gun out..and keep up the good work and ill be playing this map :)
Re: [map] de_helterskelter Posted by SumhObo on Sat Oct 25th 2003 at 3:20am
SumhObo
126 posts
Posted 2003-10-25 3:20am
SumhObo
member
126 posts 23 snarkmarks Registered: Nov 23rd 2003 Occupation: Student Location: Somewhere in Australia
As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible

For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness.

I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.
Re: [map] de_helterskelter Posted by Hugh on Sun Oct 26th 2003 at 1:08am
Hugh
900 posts
Posted 2003-10-26 1:08am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Hrmm, not too bad, although some more places to dive for cover would be good... and I hope there's a way to avoid that gun since otherwise it might be a wee bit hard to balance out. :)
Re: [map] de_helterskelter Posted by ReNo on Mon Oct 27th 2003 at 11:52am
ReNo
5457 posts
Posted 2003-10-27 11:52am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The first and second screenshots look ok, but the third is...errr...not great to say the least. You could certainly benefit from some custom textures! Get yourself over to the wadfather...
http://www.planethalflife.com/wadfather
Re: [map] de_helterskelter Posted by Shask on Tue Oct 28th 2003 at 10:42am
Shask
17 posts
Posted 2003-10-28 10:42am
Shask
member
17 posts 12 snarkmarks Registered: Oct 28th 2003 Location: Behind u...
im going with hugh on that..cause when your walking into a war of like 10 people fighting its just gunna count on who has the good gun and better aim..your gunna wunna take some cover to reload and maybe throw a nade over or maybe take sneak attack..but yeh balance the gun out..and keep up the good work and ill be playing this map :)
Re: [map] de_helterskelter Posted by SumhObo on Sun Nov 23rd 2003 at 9:47am
SumhObo
126 posts
Posted 2003-11-23 9:47am
SumhObo
member
126 posts 23 snarkmarks Registered: Nov 23rd 2003 Occupation: Student Location: Somewhere in Australia
As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible

For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness.

I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.