Re: [map] de_helterskelter
Posted by SumhObo on
Sat Oct 25th 2003 at 3:20am
SumhObo
member
126 posts
23 snarkmarks
Registered:
Nov 23rd 2003
Occupation: Student
Location: Somewhere in Australia
As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible
For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness.
I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.
Re: [map] de_helterskelter
Posted by SumhObo on
Sun Nov 23rd 2003 at 9:47am
SumhObo
member
126 posts
23 snarkmarks
Registered:
Nov 23rd 2003
Occupation: Student
Location: Somewhere in Australia
As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible
For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness.
I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.