[map] cs_siege_source

[map] cs_siege_source

Re: [map] cs_siege_source Posted by Imbrifer on Sun Jan 16th 2005 at 9:52pm
Imbrifer
32 posts
Posted 2005-01-16 9:52pm
Imbrifer
member
32 posts 363 snarkmarks Registered: Dec 11th 2004
This is a a discussion topic for the map "cs_siege_source" by Imbrifer which can be found here

Map description:

This is a remake of the map "cs_siege" (otherwise known as Canyon Siege) for the first Counter-Strike. This is an attempt to show the potential and quality in Source map-making and, personally, this was one of my favorite maps for Counter-Strike. This map is a cooperative project between myself and MeCubed.

Map screenshots:
Loading embedded content: Map #1605
Re: [map] cs_siege_source Posted by Vassago5kft on Sun Jan 16th 2005 at 11:55pm
Vassago5kft
39 posts
Posted 2005-01-16 11:55pm
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
Now that is looking good. I'm glad to see that soo many people are making faithfull recreations of these classic CS maps.
Re: [map] cs_siege_source Posted by dackz on Thu Jan 20th 2005 at 8:33pm
dackz
1 post
Posted 2005-01-20 8:33pm
dackz
member
1 post 0 snarkmarks Registered: Jan 20th 2005
It looks great, but it's completely unplayable. My FPS drops really badly on this map, but I have no problems with other maps.

If that were fixed I'd say it'd be pretty much perfect :\.
Re: [map] cs_siege_source Posted by HeeroYuy on Thu Feb 17th 2005 at 4:20pm
HeeroYuy
22 posts
Posted 2005-02-17 4:20pm
HeeroYuy
member
22 posts 12 snarkmarks Registered: Feb 16th 2005 Occupation: Software Developer
It looks good, but i think it needs some optimization. I would reccomend areaportals, occluders, and things. Also make sure you've got efficient brushwork. It looks very good though. Just don't forget that you're also engineering something to be playable on most user's machines.
Re: [map] cs_siege_source Posted by (-[PREDATOR]-) on Tue Dec 13th 2005 at 5:58pm
(-[PREDATOR]-)
65 posts
Posted 2005-12-13 5:58pm
65 posts 567 snarkmarks Registered: Aug 5th 2004 Occupation: Student Location: Koszalin, Poland (Polska)
First of all the desert valleys are good made. There are many models (props), so it's also detailed. But there is a problem with FPS on this map. I think it's need areoportals. But without that map is very nice.