[map] CS16source *Beta4*

[map] CS16source *Beta4*

Re: [map] CS16source *Beta4* Posted by LeVieuxBadrush on Sun May 1st 2005 at 6:57pm
LeVieuxBadrush
2 posts
Posted 2005-05-01 6:57pm
2 posts 20 snarkmarks Registered: Feb 26th 2005
This is a a discussion topic for the map "CS16source Beta4" by LeVieuxBadrush which can be found here

Map description:

This map is a remake of cs16fighter(Unknown Author).
Total conversion by LeVieuxBadrush

CSS Server: 213.251.144.19:27018 pass:campeur

Feedback is welcome...

Map screenshots:
Loading embedded content: Map #1976
Re: [map] CS16source *Beta4* Posted by Addicted to Morphine on Sun May 1st 2005 at 7:24pm
Posted 2005-05-01 7:24pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Hmm it looks like a giant sandbox. There are some nice parts (the bird and the sun, the pipes coming out of the water, some of the architecture near the walls) but overall it does feel very very 1.6. Perhaps you could use more curves to break away from the CS1.6 feel.
Re: [map] CS16source *Beta4* Posted by habboi on Sun May 1st 2005 at 9:17pm
habboi
782 posts
Posted 2005-05-01 9:17pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
I suppose if it's a remake then it should be exactly the same or have a bit more added.
Re: [map] CS16source *Beta4* Posted by Orpheus on Sun May 1st 2005 at 11:24pm
Orpheus
13860 posts
Posted 2005-05-01 11:24pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Not quite a killbox, but close.

I think it will serve though, cause one of my favorite HL1 maps was Xfire, and it was a box filled with stuff. :)

Careful though, cause it really is close. :/
Re: [map] CS16source *Beta4* Posted by $loth on Mon May 2nd 2005 at 9:31am
$loth
2256 posts
Posted 2005-05-02 9:31am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
This was one of my fav CS maps, is really is coming close to a killbox so maybe if the walls were changed to rocks then maybe it would look better.