Re: [map] [MOD] Standard Proceedures
Posted by mrod on
Sat Jun 25th 2005 at 12:55pm
Posted
2005-06-25 12:55pm
30 posts
3 snarkmarks
Registered:
May 30th 2005
If you had some higher-res textures, you culd make it look good.
Re: [map] [MOD] Standard Proceedures
Posted by Hugh on
Sun Jun 26th 2005 at 12:17pm
Posted
2005-06-26 12:17pm
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
And better lighting/better architecture. :P There's nothing wrong with the textures outside of the fact that they're insanely overscaled... make the scale 0.6 or so for the floors and either 0.75 or 1 for the walls.
The only non-uniform ceiling is in the first shot, and that still doesn't have any height variation.
Re: [map] [MOD] Standard Proceedures
Posted by Commander.zerg on
Sun Apr 20th 2008 at 5:22pm
6 posts
1 snarkmarks
Registered:
Apr 19th 2008
Looks good but if i were you i'd put some headcrabs in some prisons as if they were experimenting on them and maybe a few headcrab zombies too some place. Like whenever you pull a switch it could let headcrabs out infront of you on some of the new enemies? That'd be great.