[map] [MOD] Standard Proceedures

[map] [MOD] Standard Proceedures

Re: [map] [MOD] Standard Proceedures Posted by Urbanebula on Fri Jun 24th 2005 at 2:47pm
Urbanebula
7 posts
Posted 2005-06-24 2:47pm
7 posts 11 snarkmarks Registered: Dec 14th 2004 Occupation: Unemployed for now Location: (-England-)
This is a a discussion topic for the map "[MOD] Standard Proceedures" by Urbanebula which can be found here

Map description:

This is one of my upcoming mods since my computer got bodged by a virus. I thought since i've started from scratch with HL again i might as well post the news here.

This game is set in a lab in England researching the use of bio-matter in weaponary. This is where the first model of the HEV was tested. I plan to include new enemies and allys (not to mention british scientists :p )

So far only a very small portion of the introductory level is complete but this is my main occupation between my G/F and looking for a job so updates will be plentiful.

Map screenshots:
Loading embedded content: Map #2125
Re: [map] [MOD] Standard Proceedures Posted by mrod on Sat Jun 25th 2005 at 12:55pm
mrod
30 posts
Posted 2005-06-25 12:55pm
mrod
member
30 posts 3 snarkmarks Registered: May 30th 2005
If you had some higher-res textures, you culd make it look good.
Re: [map] [MOD] Standard Proceedures Posted by habboi on Sun Jun 26th 2005 at 10:22am
habboi
782 posts
Posted 2005-06-26 10:22am
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Indeed...
Re: [map] [MOD] Standard Proceedures Posted by Hugh on Sun Jun 26th 2005 at 12:17pm
Hugh
900 posts
Posted 2005-06-26 12:17pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
And better lighting/better architecture. :P There's nothing wrong with the textures outside of the fact that they're insanely overscaled... make the scale 0.6 or so for the floors and either 0.75 or 1 for the walls.

The only non-uniform ceiling is in the first shot, and that still doesn't have any height variation.
Re: [map] [MOD] Standard Proceedures Posted by Commander.zerg on Sun Apr 20th 2008 at 5:22pm
Commander.zerg
6 posts
Posted 2008-04-20 5:22pm
6 posts 1 snarkmarks Registered: Apr 19th 2008
Looks good but if i were you i'd put some headcrabs in some prisons as if they were experimenting on them and maybe a few headcrab zombies too some place. Like whenever you pull a switch it could let headcrabs out infront of you on some of the new enemies? That'd be great.