[map] De_Kiki

[map] De_Kiki

Re: [map] De_Kiki Posted by RedFox on Fri Jul 29th 2005 at 3:48am
RedFox
1 post
Posted 2005-07-29 3:48am
RedFox
member
1 post 10 snarkmarks Registered: Mar 7th 2005 Occupation: graphic design Location: sweden
This is a a discussion topic for the map "De_Kiki" by RedFox which can be found here

Map description:

a small map.... custome textures in. 64players

Map screenshots:
Loading embedded content: Map #2186
Re: [map] De_Kiki Posted by Myrk- on Fri Jul 29th 2005 at 10:54am
Myrk-
2299 posts
Posted 2005-07-29 10:54am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Meh... So so... Coulda' done with some guidance from here to improve some factors. Also your screens don't work.
Re: [map] De_Kiki Posted by Windows 98 on Fri Jul 29th 2005 at 12:01pm
Windows 98
757 posts
Posted 2005-07-29 12:01pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Orpheus is going to have a field day with this. 90 degrees! Some screens are here

http://csm2.net/forum/index.php/topic,918.0.html

Copy paste the whole thing, the link is being stupid. You say its a small map and is for 64 players. Does that make sense?
Re: [map] De_Kiki Posted by Andrei on Fri Jul 29th 2005 at 12:53pm
Andrei
2455 posts
Posted 2005-07-29 12:53pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Crateophobiacs will love that warehouse pic. :evil:
Re: [map] De_Kiki Posted by Addicted to Morphine on Sat Jul 30th 2005 at 4:25pm
Posted 2005-07-30 4:25pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Looks very boxy and HL1ish. For example... the cliffs you have surrounding the map look like a bix box around the map. You should break up the cliff height and make certain parts jut out. A 3D skybox could also do you well... maybe a refinery in the distance.

So far nothing really screams "Source" and I think you should try taking advantage of the power of the engine. More curves, more complex geometry. Less warehouses full of crates.