Re: [map] De_Kiki
Posted by Myrk- on
Fri Jul 29th 2005 at 10:54am
Posted
2005-07-29 10:54am
Myrk-
member
2299 posts
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Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Meh... So so... Coulda' done with some guidance from here to improve some factors. Also your screens don't work.
3012 posts
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Registered:
Feb 15th 2005
Looks very boxy and HL1ish. For example... the cliffs you have surrounding the map look like a bix box around the map. You should break up the cliff height and make certain parts jut out. A 3D skybox could also do you well... maybe a refinery in the distance.
So far nothing really screams "Source" and I think you should try taking advantage of the power of the engine. More curves, more complex geometry. Less warehouses full of crates.