Re: [map] fy_deadsimple
Posted by reaper47 on
Sat Jun 10th 2006 at 10:19am
Posted
2006-06-10 10:19am
2827 posts
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Registered:
Feb 16th 2005
Location: Austria
:/
Fix lighting? There isn't any lighting at all. Also the geometry doesn't look like anything could be added on this to actually make the map look decent. This kind of simplicity isn't working anymore in Source engine maps. Maybe it's fun for a few rounds but focus on the looks for your next map.
Re: [map] fy_deadsimple
Posted by Ch402 on
Sat Jun 10th 2006 at 10:26am
Posted
2006-06-10 10:26am
26 posts
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Registered:
Jun 30th 2005
Location: england
Haha i said thats my "process" if you like
there are actualy lights but i didnt run rad cause i aint got em right yet.
and i intend to add props, as teh map is bare, make it look more like a prison yard like its supposed to.
Re: [map] fy_deadsimple
Posted by habboi on
Sat Jun 10th 2006 at 10:53am
Posted
2006-06-10 10:53am
habboi
The Spammer of Snarkpit
member
782 posts
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Dec 11th 2004
Location: United Kingdom
Well I was going to comment on the fullbrightness but everyone has their different design techniques I guess.
Re: [map] fy_deadsimple
Posted by reaper47 on
Sat Jun 10th 2006 at 10:27pm
Posted
2006-06-10 10:27pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Sorry, but downloading, installing and playtesting a map is a lot of work. Screenshots are mostly faster and can get you more feedback. Posting such an early map-compile with screenshots distort the feedback. Maybe you should playtest the map with a friend/clan/someone else first and only post screenshots when the basic layout phase is finished. A screenshot of a properly lit and basically finished piece of geometry can get you good feedback. Getting actual playtests is much harder I'm afraid there aren't many people around who can help you there because it takes a lot of time :/ Wait for a properly built/textured/lit version for your next update!
Re: [map] fy_deadsimple
Posted by Ch402 on
Sat Jun 10th 2006 at 10:42pm
Posted
2006-06-10 10:42pm
26 posts
173 snarkmarks
Registered:
Jun 30th 2005
Location: england
Arite man
this admitedly is my first time mapping for css, i usualy do small mods or my own mod (Arson and assault) which this particular piece is going to be part of.
therfore i have no experience with mass playtests/development, whatever you want to call it, im used to just spitting the map out as soon as its playable and takeing feedback.
Re: [map] fy_deadsimple
Posted by Hawk-97 on
Tue Jun 27th 2006 at 1:38am
1 post
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Registered:
Nov 6th 2005
Location: United States
This would be a lot better if the bot nav was had more things than one because you cant really find any servers with this EVER so please update that. Also the textures should be changed because they look repetetive and bland. The positive is that if there were more people it would be very fun and since ive been playing this since it was in the other mod it makes me happy to see it in CS:S. Keep updating!