Re: [map] cs_river
Posted by reaper47 on
Sat Aug 26th 2006 at 3:31pm
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Feb 16th 2005
Location: Austria
Those screenshots don't even fit on my screen (1280x960) and are almost half a megabyte. If you shrink them to 800x600 we'd have a better (and faster) first impression.
You pulled off the swamp theme pretty well. Considering it's a CS map "kinda like Vietnam or Congo" is insufficient. You should think of a name for this place otherwise it gets to anonymous. I don't have CSS installed but from the screenshots, which I think show only the best parts of the map, it looks like there are hardly any focus points. Anything, a small shack, bridge or the like would be enough but the river and forest alone is too empty.
Re: [map] cs_river
Posted by Gbus on
Sat Aug 26th 2006 at 3:49pm
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Jul 4th 2006
Occupation: Student
Location: Ireland
The map was supposed to be like a real jungle not some cs maze. You gotta play it to see how the gameplay works on it, a shack or any big cover would ruin the map. The gameplay is ment to create the thought that you could be shot at anytime which of course like in vietnam and this map you can, which is very fun.
And also not to be rude or anything but... de_dust or cs_assault are a bit vague too, which is what i thought your where supposed to do, come up with a name like that.
Re: [map] cs_river
Posted by midkay on
Sat Aug 26th 2006 at 9:09pm
midkay
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Apr 15th 2005
Location: United States
I agree with reaper47, the screens are huge.
I like what you have so far, I think it'd be nice if you made the trees denser more like a forest (though I don't know if performance would allow that).
Can't say much about the playability, I don't really play CS or CS:S and I haven't downloaded it (I might, to have a look around) - but visually it looks pretty cool, a cold, dark, dreary mood..
Re: [map] cs_river
Posted by Naklajat on
Fri Sep 8th 2006 at 2:30pm
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Location: Austin, Texas
Jungles aren't 10 feet of shore before sheer cliffs around shallow rivers. Realism doesn't translate to fun in most situations anyway, especially in CS. CS realism is about being convincing enough to be plausible, while at the same time having a layout that's created for the sole purpose of being a video game level. Even if there were more realistic maps, the core gameplay of CS doesn't fit the setting and makes those levels feel crowded, overly-complicated, overly-simple, or just poorly thought out. CS is a tactical FPS with an emphasis on skill and technique as well as team play, not realism. The "maze" type of level is 'the most efficient path to fun' with CS gameplay, because it sets up spots for cover, camping, sniping, nades, rushes, etc.
Re: [map] cs_river
Posted by Gbus on
Fri Sep 8th 2006 at 4:22pm
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Jul 4th 2006
Occupation: Student
Location: Ireland
Your the first person to think my maps are bad, i think they are briliant and so do alot of other cs players... are you just bad mouthing all my maps for fun?? That how you get your kicks?