[map] de_DomesticDispute

[map] de_DomesticDispute

Re: [map] de_DomesticDispute Posted by SM Sith Lord on Sat Sep 9th 2006 at 9:49pm
SM Sith Lord
3 posts
Posted 2006-09-09 9:49pm
3 posts 270 snarkmarks Registered: Sep 9th 2006
This is a a discussion topic for the map "de_DomesticDispute" by SM Sith Lord which can be found here

Map description:

CT's camp the house, T's bomb the house. The upstairs panic room unlocks after 1 minute of gameplay so the CT's can rescue the single hostage incase the Terrorists are not doing their job. Lots of destructible walls that give you strategic advantages. Plus you can shoot out the circuit breaker to shut off all the power in the house, aside from the generator-powered lights.

Map screenshots:
Loading embedded content: Map #2717
Re: [map] de_DomesticDispute Posted by Gbus on Sat Sep 9th 2006 at 11:38pm
Gbus
12 posts
Posted 2006-09-09 11:38pm
Gbus
member
12 posts 31 snarkmarks Registered: Jul 4th 2006 Occupation: Student Location: Ireland
Real cool map, I loved all the dynamic things like the holes you could make in the wall and the window shutters that swung when shot. But you didn't build the cube maps?? Type "buildcubemaps" in the console while playing the map to do it cos if you dont reflections and scopes dont work.
Re: [map] de_DomesticDispute Posted by Orpheus on Sun Sep 10th 2006 at 3:04am
Orpheus
13860 posts
Posted 2006-09-10 3:04am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Re: [map] de_DomesticDispute Posted by omegaslayer on Tue Sep 12th 2006 at 2:27am
omegaslayer
2481 posts
Posted 2006-09-12 2:27am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Maybe its the monitor im viewing them on...but the screens seem a little dark. And yes the screens are a bit large for the monitor im currently on.