sc_massive - gona be one hell a map

sc_massive - gona be one hell a map

Re: sc_massive - gona be one hell a map Posted by amckern on Sun Sep 7th 2003 at 11:34am
amckern
4 posts
Posted 2003-09-07 11:34am
amckern
member
4 posts 40 snarkmarks Registered: Sep 7th 2003 Occupation: Studnet Location: Sydney, Australia
Hey all

Masive is just that - the map is goint o be taking up the entire world craft grid - and place hl under as much presure as it can

i have chosen to take advnatge of the MRT - and the SRT in 3.0, by making this map from the alien slaves point of view - this is much like POV Mod by DAV

at the moment i have a small lava lake - trying to keep as small as posible, to keep total map r_speeds down, and the start to the mines, that found the lava lake, and also your way to get through the map

please note that these screens are meduim quilty JPG's, and some of the quilty has been taken out due to that

amckern

User posted image

http://spns.thehivemind.org/amckern/sc/sc_massive0000.JPG

The snark replacment

User posted image

http://spns.thehivemind.org/amckern/sc/sc_massive0001.JPG

New crowbar hands

User posted image

http://spns.thehivemind.org/amckern/sc/sc_massive0002.JPG

How the teleports work from the spawn room (useing env_xen

User posted image

http://spns.thehivemind.org/amckern/sc/sc_massive0003.JPG

Part of the lava lakes - very basic at the moment

User posted image

http://spns.thehivemind.org/amckern/sc/sc_massive0004.JPG

The start of the mines

User posted image

http://spns.thehivemind.org/amckern/sc/sc_massive0005.JPG

The start of the lava lakes

More here

 
Re: sc_massive - gona be one hell a map Posted by fraggard on Sun Sep 7th 2003 at 11:42am
fraggard
1110 posts
Posted 2003-09-07 11:42am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
TBH, I can't say I like it much. The textures are far too repetitive, the rock work is quite dull and boring. There's very little attention to detail, and it looks very, very empty.
Re: sc_massive - gona be one hell a map Posted by diablo on Sun Sep 7th 2003 at 11:43am
diablo
189 posts
Posted 2003-09-07 11:43am
diablo
member
189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
To be honest, I cant see your map getting really far. The rooms are large and filled with hardly anything, unless you give them a hell of a lot more detail maybe then they will look ok, but if you can pull that off without the r's sky-rocketing you'll be a superhero.

Sure it's a good idea though :smile:

By the way, try post your screenies in 800x600. 
Re: sc_massive - gona be one hell a map Posted by Campaignjunkie on Sun Sep 7th 2003 at 7:30pm
Campaignjunkie
1309 posts
Posted 2003-09-07 7:30pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Okay, so it's massive. I'm afraid that map is still incredibly ugly and unpleasing to the eye. You really need to work on texturing, architecture, lighting, and generally everything.
Re: sc_massive - gona be one hell a map Posted by Gwil on Sun Sep 7th 2003 at 7:32pm
Gwil
2864 posts
Posted 2003-09-07 7:32pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Quality rather than quantity. Read up on some tutorials on architecture and scenery, make a smaller map to test out the ideas, THEN go for big projects. At the moment it looks bare and ugly :sad:
Re: sc_massive - gona be one hell a map Posted by Gollum on Sun Sep 7th 2003 at 8:27pm
Gollum
1268 posts
Posted 2003-09-07 8:27pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
From my experience of "placing HL under as much pressure as it can take", I can give you some good advice:

Don't do it.

If you want to push the limits of the HL engine, you ought to have a damn good reason.  It will cause you a lot of grief, so you need to get something valuable in return. 

In my map project, I feel I do get something really valuable in return.  Will you?
Re: sc_massive - gona be one hell a map Posted by Agent on Mon Sep 8th 2003 at 2:22am
Agent
12 posts
Posted 2003-09-08 2:22am
Agent
member
12 posts 41 snarkmarks Registered: Aug 30th 2003 Location: Houston, TX
Ah the infamous amckern at it again.

You ever gonna finish your Single Player NS mod?

 

:arse: