Node Graphs

Node Graphs

Re: Node Graphs Posted by Pinky Suavo on Sun Feb 8th 2004 at 4:54pm
Pinky Suavo
36 posts
Posted 2004-02-08 4:54pm
36 posts 4 snarkmarks Registered: Feb 4th 2004 Occupation: High School Gamer/Mapper Location: Michigan
I want to get some Grunts patrol down a hall way. I place 4 info_nodes and save map and compile and then the grunts just stand there. How do I get nodes to work? :confused: :microwave:
Re: Node Graphs Posted by Wild Card on Sun Feb 8th 2004 at 5:14pm
Wild Card
2321 posts
Posted 2004-02-08 5:14pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Info_nods just tell where the idiot AI can and cant go.

If you want your grunts to do a patrol. Make them follow a series of path_corners (or path_ something?)

Its almost identical to making a train or an elevator. You can see my tut about elevs if you want: http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=28

You can make the AI ignore the player and keep walking even though they see or hear you or the grunts can stop their patrol once they see or hear you.

For that, you dont need info_nodes as far as I know.

Just keep in mind the AI wont walk through narrow hallways or doorways for some reason.
Re: Node Graphs Posted by Pinky Suavo on Sun Feb 8th 2004 at 5:18pm
Pinky Suavo
36 posts
Posted 2004-02-08 5:18pm
36 posts 4 snarkmarks Registered: Feb 4th 2004 Occupation: High School Gamer/Mapper Location: Michigan
Ah Thank You :heee:
Re: Node Graphs Posted by matt on Sun Feb 8th 2004 at 5:50pm
matt
1100 posts
Posted 2004-02-08 5:50pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Mark WCs answr correct then.
Re: Node Graphs Posted by Campaignjunkie on Sun Feb 8th 2004 at 7:32pm
Campaignjunkie
1309 posts
Posted 2004-02-08 7:32pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
As a follow up:

info_nodes are there to let the AI know how to navigate the map. Most of the time, monsters won't use them unless something stimulates them (i.e. rival monsters, a yummy dead body to eat, hearing the player, etc.) But with good info_node placement, I've had monsters outsmart me all the time and surround me. They turn into minature-Einsteins.

For more detailed information:
http://collective.valve-erc.com/index.php?ent=info_node