[map] Detention

[map] Detention

Re: [map] Detention Posted by The SnarkPit on Thu Oct 2nd 2003 at 10:28am
The SnarkPit
49 posts
Posted 2003-10-02 10:28am
49 posts 1523 snarkmarks Registered: May 11th 2004 Occupation: Being a website Location: snarkpit.com/public_html/
This is a a discussion topic for the map "Detention" by unknown which can be found here

Map description:

2003 map compeition entry

Map screenshots:
Loading embedded content: Map #507
Re: [map] Detention Posted by diablo on Thu Oct 2nd 2003 at 10:28am
diablo
189 posts
Posted 2003-10-02 10:28am
diablo
member
189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
This map seemed to lack atmosphere, your lighting let you down. A bit repetative, more detail would of helped. Still a good effort to capture the image you chose for the competition. Well done.
Re: [map] Detention Posted by Cash Car Star on Thu Oct 2nd 2003 at 10:28am
Cash Car Star
1260 posts
Posted 2003-10-02 10:28am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
from my forum post

Checking the piece of concept art chosen, Captain P had no small task. The prison facility from HL2. I'll start off on looks. For this map, I felt they were adequate. A few things felt mis-proportioned, such as the stairs which the player pretty much falls down instead of descending. The checkerboard pattern on the floors made me a little woozy when I had the LJM, and sometimes it was hard to see items on it. Also, the textures felt a little too clean, all in all. Nonetheless, I got a very strong sense of place, and nothing seemed outright not fitting. Given the size of some areas, the R's were very well handled. Onto gameplay. The multi-levels of this thing should make for some killer gameplay. The outside is quite a bit of fun with a Gauss. Unfortunately, there were a few upper ledges that I gaussed to and found absolutely nothing as a reward - the one ledge with a broken, non-sticky ladder under it particularly screams to the player "c'mon over" but there's nothing. Bit of a let down. I liked how you placed the LJM and the RPG. The Egon is even hidden enough that it won't become a massive hinderance to those who hate the thing. I think you went a bit too much with the health and armor, however they will make this map stay fun even with an insane player load. While not a visual masterpiece, I think this map creates a strong enough sense of place and shows just what the proper focus of gameplay over looks can accomplish.
Re: [map] Detention Posted by Captain P on Thu Oct 2nd 2003 at 10:28am
Captain P
1370 posts
Posted 2003-10-02 10:28am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I didn't know my map was out here already as a competition result so I posted it myself here too... but good to see I get some positive comment, since it's my first released map ever. About rewards for tau gun jumps I hadn't thought, I just thought nobody could ever get to the broken ladder with a tau. I also thought the egon would be too dominating, but the fact that it's not imediatly visible seems to keep that threat to a minimum.

Thanks for the comments and downloads so far. I also have this map on the Mapping Vault and on my own site, it's nice to see it's downloaded over 100 times already.

About the atmosphere, I could have added some more dark spots inside, some sounds and well sprites to the light bulbs... I was in a hurry to get it posted before the deadline of the competition... Well, at least I learned from this :)
Re: [map] Detention Posted by diablo on Wed Oct 8th 2003 at 4:50am
diablo
189 posts
Posted 2003-10-08 4:50am
diablo
member
189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
This map seemed to lack atmosphere, your lighting let you down. A bit repetative, more detail would of helped. Still a good effort to capture the image you chose for the competition. Well done.
Re: [map] Detention Posted by Cash Car Star on Sun Oct 19th 2003 at 8:53pm
Cash Car Star
1260 posts
Posted 2003-10-19 8:53pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
from my forum post

Checking the piece of concept art chosen, Captain P had no small task. The prison facility from HL2. I'll start off on looks. For this map, I felt they were adequate. A few things felt mis-proportioned, such as the stairs which the player pretty much falls down instead of descending. The checkerboard pattern on the floors made me a little woozy when I had the LJM, and sometimes it was hard to see items on it. Also, the textures felt a little too clean, all in all. Nonetheless, I got a very strong sense of place, and nothing seemed outright not fitting. Given the size of some areas, the R's were very well handled. Onto gameplay. The multi-levels of this thing should make for some killer gameplay. The outside is quite a bit of fun with a Gauss. Unfortunately, there were a few upper ledges that I gaussed to and found absolutely nothing as a reward - the one ledge with a broken, non-sticky ladder under it particularly screams to the player "c'mon over" but there's nothing. Bit of a let down. I liked how you placed the LJM and the RPG. The Egon is even hidden enough that it won't become a massive hinderance to those who hate the thing. I think you went a bit too much with the health and armor, however they will make this map stay fun even with an insane player load. While not a visual masterpiece, I think this map creates a strong enough sense of place and shows just what the proper focus of gameplay over looks can accomplish.
Re: [map] Detention Posted by Captain P on Thu Nov 6th 2003 at 9:10am
Captain P
1370 posts
Posted 2003-11-06 9:10am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I didn't know my map was out here already as a competition result so I posted it myself here too... but good to see I get some positive comment, since it's my first released map ever. About rewards for tau gun jumps I hadn't thought, I just thought nobody could ever get to the broken ladder with a tau. I also thought the egon would be too dominating, but the fact that it's not imediatly visible seems to keep that threat to a minimum.

Thanks for the comments and downloads so far. I also have this map on the Mapping Vault and on my own site, it's nice to see it's downloaded over 100 times already.

About the atmosphere, I could have added some more dark spots inside, some sounds and well sprites to the light bulbs... I was in a hurry to get it posted before the deadline of the competition... Well, at least I learned from this :)