[map] ns_inix

[map] ns_inix

Re: [map] ns_inix Posted by Aea on Fri Dec 31st 2004 at 6:13am
Aea
10 posts
Posted 2004-12-31 6:13am
Aea
member
10 posts 11 snarkmarks Registered: Oct 28th 2003
This is a a discussion topic for the map "ns_inix" by Aea which can be found here

Map description:

Juis Ventalis, a famous collector in the X-31 sector had a shipment delayed to the emergency cargo holds, weeks later tests confirmed possitive for alien lifeforms, the TSA has been sent in to clean up the mess without alerting regular users on spaceport.

Screen Shots

First screenshot is the emergency cargohold outside of the marine spawn, it's mostly finished and will probably not be changed.

Second screenshot is the hallway from the marine spawn to the cargo hold, it is under heavy development.

Map screenshots:
Loading embedded content: Map #558
Re: [map] ns_inix Posted by Hugh on Fri Dec 31st 2004 at 6:13am
Hugh
900 posts
Posted 2004-12-31 6:13am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Good lighting and detail all-around, just need more screenies. :)
Re: [map] ns_inix Posted by Shask on Fri Dec 31st 2004 at 6:13am
Shask
17 posts
Posted 2004-12-31 6:13am
Shask
member
17 posts 12 snarkmarks Registered: Oct 28th 2003 Location: Behind u...
thats nice keep it up :)...just the crates bug me in some way..
Re: [map] ns_inix Posted by Aea on Fri Dec 31st 2004 at 6:13am
Aea
10 posts
Posted 2004-12-31 6:13am
Aea
member
10 posts 11 snarkmarks Registered: Oct 28th 2003
Thanks for the suggestions, I'll get more screenies up when I get them, I like to perfect every single room before I move on. :) The crates may be removed in a later release, but imho look really good and break up the space.
Re: [map] ns_inix Posted by KoRnFlakes on Fri Dec 31st 2004 at 6:13am
KoRnFlakes
1125 posts
Posted 2004-12-31 6:13am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
not so keen on the excessive box use & there is a lack of coloured lighting also.
Re: [map] ns_inix Posted by ReNo on Fri Dec 31st 2004 at 6:13am
ReNo
5457 posts
Posted 2004-12-31 6:13am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'm with Korn on this, more coloured lighting would be nice. At the moment I relly think you need to break up your white strip lighting - having white as the main light colour is fine, having light strips is fine, but having light strips that are just lots of light fixtures repeated over and over looks bad. I suggest you replace the texture with a less obviously repeating one (one that is MEANT as a light strip), or you break the strip up into spaced out individual fixtures somehow.

On a positive note, there is some interesting architecture in here, I particularly like the doorway that is linked at an off 90 angle.