[map] GMan Towers

[map] GMan Towers

Re: [map] GMan Towers Posted by DAN200 on Sat Jan 1st 2000 at 12:00am
DAN200
19 posts
Posted 2000-01-01 12:00am
DAN200
member
19 posts 42 snarkmarks Registered: Oct 23rd 2002 Occupation: Game Programmer Location: England
This is a a discussion topic for the map "GMan Towers" by DAN200 which can be found here

Map description:

This is my first completed map for any mod, yet it managed to work its way into the full download of SvenCo-op 2.0final and above. Which is kinda cool really.

GMan Towers involves the players being betrayed by the mysterious GMan, and having to escape the building before being rescued. It features puzzles and grunt combat by the bucketload... probably.

The Download link points to SvenCoop.com

Map screenshots:
Loading embedded content: Map #366
Re: [map] GMan Towers Posted by TheRealGame on Sat Jan 1st 2000 at 12:00am
TheRealGame
11 posts
Posted 2000-01-01 12:00am
11 posts 61 snarkmarks Registered: Nov 1st 2003 Occupation: student Location: UK
Ahhh, I remember this old map.
It was quite good actually.
Re: [map] GMan Towers Posted by Dred_furst on Sat Jan 1st 2000 at 12:00am
Dred_furst
455 posts
Posted 2000-01-01 12:00am
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
When I first got svencoop, this is the first map I ever played. It was my favourite map. It is still my favourite map...

The map starts you off in a small office complex, which you are instantly directed towards an open room where you meet the gman. After a brief introduction, the security turrets pop down and the fun begins! Looks like the military have been pulled into eliminate the occupants of this office complex, and looks like you with them.

You are battling to get topside out of the offices and labs in full black mesa style to secure your escape in any means possible.

The physical layout of the map is brilliant! The game flows on, without the need of constant running through three miles of corridor to get into battle. Ingenious use of the environment open up new shortcuts to new areas like the teleporter that you meet at the early stages, that blows up, then later becomes active and the elevator that moves up a floor allowing your access to the shaft to get through the floors even faster. There is no single point where the map makes the players lost, as of the need to escape from the facility; the only way is up (no tfc pun intended). Doors are commonly locked and are in a state of lockdown that can be overcome by finding a way around and disabling security as you go.

The lighting in the map is excellent as being dynamic as well as static, and reflects what is happening in the map. The teleporter, for instance, gives off an eerie green glow onto the surrounding walls, and the security lockdown is a lot more than just a sound, the lights reflect the state, with flashing red lights everywhere until you hit the switch.

Other elements like the ending also make this a map that is worthy of 6 to 8 people and around half an hour to complete.

Verdict

One of the better underplayed svencoop maps out there
Re: [map] GMan Towers Posted by Dred_furst on Sat Jan 1st 2000 at 12:00am
Dred_furst
455 posts
Posted 2000-01-01 12:00am
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
When I first got svencoop, this is the first map I ever played. It was my favourite map. It is still my favourite map...

The map starts you off in a small office complex, which you are instantly directed towards an open room where you meet the gman. After a brief introduction, the security turrets pop down and the fun begins! Looks like the military have been pulled into eliminate the occupants of this office complex, and looks like you with them.

You are battling to get topside out of the offices and labs in full black mesa style to secure your escape in any means possible.

The physical layout of the map is brilliant! The game flows on, without the need of constant running through three miles of corridor to get into battle. Ingenious use of the environment open up new shortcuts to new areas like the teleporter that you meet at the early stages, that blows up, then later becomes active and the elevator that moves up a floor allowing your access to the shaft to get through the floors even faster. There is no single point where the map makes the players lost, as of the need to escape from the facility; the only way is up (no tfc pun intended). Doors are commonly locked and are in a state of lockdown that can be overcome by finding a way around and disabling security as you go.

The lighting in the map is excellent as being dynamic as well as static, and reflects what is happening in the map. The teleporter, for instance, gives off an eerie green glow onto the surrounding walls, and the security lockdown is a lot more than just a sound, the lights reflect the state, with flashing red lights everywhere until you hit the switch.

Other elements like the ending also make this a map that is worthy of 6 to 8 people and around half an hour to complete.

Design

Gameplay

Verdict
One of the better underplayed svencoop maps out there

Pros
Brilliant layout and plot

Design
Can get overcrowded
Re: [map] GMan Towers Posted by TheRealGame on Sun Jan 11th 2004 at 1:02am
TheRealGame
11 posts
Posted 2004-01-11 1:02am
11 posts 61 snarkmarks Registered: Nov 1st 2003 Occupation: student Location: UK
Ahhh, I remember this old map.
It was quite good actually.
Re: [map] GMan Towers Posted by Dred_furst on Tue May 25th 2004 at 4:43pm
Dred_furst
455 posts
Posted 2004-05-25 4:43pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
Yea, i loved this, make us a sequel!
Re: [map] GMan Towers Posted by G.Ballblue on Wed Jul 5th 2006 at 6:15am
G.Ballblue
1511 posts
Posted 2006-07-05 6:15am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I certainly was not around for SC 2.0, but I have played this map a load of times on SC servers. It certainly looks like the 2.0 "era" I guess, and apart from the initial sequence being very buggy, it is one of the better SC maps out there.