[map] conc series

[map] conc series

Re: [map] conc series Posted by fishy on Tue Oct 28th 2003 at 3:41pm
fishy
2623 posts
Posted 2003-10-28 3:41pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
This is a a discussion topic for the map "conc series" by fishy which can be found here

Map description:

i see that most people at the snarkpit suggest that the best way into mapping is to build for hldm. this is probably true, but i didn't even know what hldm was when i first opened hammer( or WC as it was then). the only mod i'd played was tfc. just after 1.5 got released is when i started playing it, so the update didn't make the game feel broken to me. i loved it. mad suicidal runs with mirvs primed, needing little or no skill to do lots and lots of damage.(or so i thought at the time) so it was only tfc servers that i would look for.
then i happened upon some servers that were playing custom skills maps. i liked the pipejumping maps ones for the demo class to begin with( they were easier for me :) ), but then i started to get more into the conc jumping as a medic. there just seemed to be a great feeling of freedom once i'd learned how to use multiple concs. this would be around the time that i actually found worldcraft on my hl cd. i already knew how to read blueprint type plans, so the editor was simple enough as far as world geometry was concerned. and as i was planning on making maps for skills practice, i didn't need to concern myself with complicated ent setups. only the basic stuff like lights, tele's, resupply.
the world geometry steadily improved, along with my understanding of ents (though im still not sure of a lot of ent stuff), and with each new map i made i tried to show this. if anyone has the time and inclination to dl and look at them, they will see an evolution from some shaky and often cringe-worthy work, to some shaky and often cringe-worthy work on a much larger scale, but with a thread of promise running through most of it. i've listed them in order of release to show this a bit better.

http://www.invalid-brush.co.uk/files/fishmaps/fishyconc.zip
http://www.invalid-brush.co.uk/files/fishmaps/sg_conc.zip
http://www.invalid-brush.co.uk/files/fishmaps/gtf_conc.zip
http://www.invalid-brush.co.uk/files/fishmaps/gtf_conc_n.zip
http://www.invalid-brush.co.uk/files/fishmaps/concmap_nc.zip
http://www.invalid-brush.co.uk/files/fishmaps/fishyconc2.zip
http://www.invalid-brush.co.uk/files/fishmaps/fishyconc3.zip

i recently posted some pics of what will be my 1st attempt at a dm map. anyone that seen them, and looks at the last map up there^, may notice a slight resemblance in some of the structures. ;)

Map screenshots:
Loading embedded content: Map #557
Re: [map] conc series Posted by Orpheus on Tue Oct 28th 2003 at 3:41pm
Orpheus
13860 posts
Posted 2003-10-28 3:41pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
dunno anything about TFC, and don't want to, but your website is just about the most amazing page i have seen all year..

its name is very cool as well, for these reasons alone i score you so high.. nice job :)
Re: [map] conc series Posted by Orpheus on Thu Oct 30th 2003 at 8:44pm
Orpheus
13860 posts
Posted 2003-10-30 8:44pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
dunno anything about TFC, and don't want to, but your website is just about the most amazing page i have seen all year..

its name is very cool as well, for these reasons alone i score you so high.. nice job :)