Subliminalz

Subliminalz

Re: Subliminalz Posted by ZenKilliZen on Sun Jul 25th 2004 at 6:38pm
ZenKilliZen
20 posts
Posted 2004-07-25 6:38pm
20 posts 62 snarkmarks Registered: Jan 25th 2004 Location: Wa
TFC-CTF Guarenteed to make any concor cream and any D scream got comms :o It has a congestus/slamfort approach and feel to It. In a nutshell it should move seriously fast for The Offense yet ironically balanced. I prob spent way to much time on this one but its one of my fav toys enjoy!

Dont want to really bother all but I know most areĀ  very knowledgable. I think I have a final but still naming it b1 and havent released it yet I had to dum it way down from my orig concept for the hl engine feared it lolz. I was wondering if you could reveiw it real quick and feel the routes and examine what if any r_speed is not good for league play its has a congestus/slamfort type feel.

The orig concept form this map is in my profile if your curious of the evoloution of how this came to be..

Thanks Zen

DL link http://www.snarkpit.com/maps.php?download=1126http://www.zenscow.com/files/maps/subliminalz_b1.zip

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Re: Subliminalz Posted by Yak_Fighter on Mon Jul 26th 2004 at 9:04am
Yak_Fighter
1832 posts
Posted 2004-07-26 9:04am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Currently I can't play TFC, but from looking at the pictures I have a question: What makes this any different from Well or Darkness? I can see both maps in the outside and flagroom areas. There's nothing I can see at this point construction-wise that's original compared to the maps I knew three years ago. Maybe I'll try to run the map in HLSP and see what I can do.
Re: Subliminalz Posted by 7dk2h4md720ih on Mon Jul 26th 2004 at 9:26am
7dk2h4md720ih
1976 posts
Posted 2004-07-26 9:26am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I ran through and took some screenshots, but never got around to posting them. (along with two versions of reclamation :sad: )

The main things I noticed:

No light sources

Scale up the water textures a little

The brown inner ramps are far too steep

The inappropriate use of textures on the celings.
Re: Subliminalz Posted by 7dk2h4md720ih on Tue Jul 27th 2004 at 3:19am
7dk2h4md720ih
1976 posts
Posted 2004-07-27 3:19am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
This is a nice little map but I spotted a lot of small errors on a run through which shoud have been addressed.