Re: [map] dm_amplitude
Posted by Toast King on
Sat May 13th 2006 at 4:43pm
139 posts
83 snarkmarks
Registered:
Mar 20th 2006
Location: South Africa
Good god! THis map looks stunning and detailed. I cant wait to play! Judging by screenshot everything looks great!
Ooops!!
"Please only post helpful comments such as corrections or additions to the map! Comments such as "post screenshots," "looks good" or "looks rubbish" are not particularly helpful to anyone;"
Re: [map] dm_amplitude
Posted by reaper47 on
Sun May 14th 2006 at 8:01am
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
I like the concrete structures, gives the map a good solidity. And, again, the sand texture for the ground floor is great, brings back good memories from the HL1/Black Mesa days. Lighting is simple but satisfying.
Maybe there are too many too random octagon-shaped wall details that I don't really like. People are saying that right-angled maps often look a bit stiff. I feel similar about the 45?-angled walls here.
I wish I could go on and play the map, but I shouldn't even be hanging around on the site. No time! Looks like it has a good flow from the screenshots alone.
Re: [map] dm_amplitude
Posted by Toast King on
Mon May 15th 2006 at 5:00pm
139 posts
83 snarkmarks
Registered:
Mar 20th 2006
Location: South Africa
Brilliant map - I take those corner wall detail thingies arent props?