Re: The G-Man Death (Multiple maps)
Posted by Tracer Bullet on
Tue Aug 24th 2004 at 9:34pm
2271 posts
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Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
First pic = v nice
I love those red sprites tyou have on the vent shaft. I'm not sure I'm a big fan of the textures, biut that's your choice.
I think you need some more interest in those hallways. Just using intermittent, rather than continuous lighting would help allot. It's just too bright and uniform. If this is the look you are going for, than maybe some detailing on the cieling? vents, pipes, etc...
Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on
Tue Aug 24th 2004 at 10:51pm
Posted
2004-08-24 10:51pm
334 posts
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Registered:
Nov 16th 2003
Location: Toronto, Canada
Yeah, I just started building the hall. Lots to do still
500 posts
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Apr 7th 2004
Location: USA
There are like 3 versions of the Dune movie.
Gwil meant that you should get rid of that yellow cris-cross texture on the light fixtures, I think. I would agree.
Nice curved tunnel, btw.
Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on
Mon Sep 20th 2004 at 2:22am
334 posts
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Registered:
Nov 16th 2003
Location: Toronto, Canada
Holding off work temporarily... Mappers block. I will likely just convert this to Half-Life 2, cause there's no way in hell it'll be done before HL2 is out.
And yes, this post purpose is to get more comments since they seem to have dies out