The G-Man Death (Multiple maps)

The G-Man Death (Multiple maps)

Re: The G-Man Death (Multiple maps) Posted by Tracer Bullet on Tue Aug 24th 2004 at 9:34pm
Tracer Bullet
2271 posts
Posted 2004-08-24 9:34pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
First pic = v nice

I love those red sprites tyou have on the vent shaft. I'm not sure I'm a big fan of the textures, biut that's your choice.

I think you need some more interest in those hallways. Just using intermittent, rather than continuous lighting would help allot. It's just too bright and uniform. If this is the look you are going for, than maybe some detailing on the cieling? vents, pipes, etc...
Re: The G-Man Death (Multiple maps) Posted by fizscy46 on Tue Aug 24th 2004 at 10:51pm
fizscy46
334 posts
Posted 2004-08-24 10:51pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Yeah, I just started building the hall. Lots to do still
Re: The G-Man Death (Multiple maps) Posted by Biological Component on Wed Aug 25th 2004 at 8:57am
Posted 2004-08-25 8:57am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
There are like 3 versions of the Dune movie.

Gwil meant that you should get rid of that yellow cris-cross texture on the light fixtures, I think. I would agree.

Nice curved tunnel, btw.
Re: The G-Man Death (Multiple maps) Posted by fizscy46 on Wed Sep 1st 2004 at 10:43pm
fizscy46
334 posts
Posted 2004-09-01 10:43pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
New screenies. All of these are sans VIS/RAD because those take aboot 3 hours to run.

User posted image
Puny lights fixed

User posted image
The curved 'S' shaped hallway goes to here. Ahead, a turret will activate...

User posted image
Sort of 'activate' Boom! As predicted, this means you must take the long and dangerous route (Of course!). Xen lab!

User posted image
I swear I took another screenshot of the other side of the room... You enter the room, which in long route styles, has lava under the grates :biggrin: One of hte grates of course gets broken before you go over it. This is after that point.

By the way, env_beam's piss me off. They tend to not fire.
Re: The G-Man Death (Multiple maps) Posted by fizscy46 on Mon Sep 20th 2004 at 2:22am
fizscy46
334 posts
Posted 2004-09-20 2:22am
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Holding off work temporarily... Mappers block. I will likely just convert this to Half-Life 2, cause there's no way in hell it'll be done before HL2 is out.

And yes, this post purpose is to get more comments since they seem to have dies out