Re: [map] dm_karma
                        Posted by Vassago5kft on 
    Thu Dec 16th 2004 at 3:36pm
                     
                    
                 
                
            
            
                
    
            39 posts
        14 snarkmarks
        Registered: 
    Nov 24th 2004
                    Occupation: 3D Artist, 5000ft Inc
                            Location: Reno, NV, USA
             
                
                        Agreed. Although the enviornment itself looks very good, the lighting is knocking it down a lot. Try throwing in some color variance in the lighting, as well as more contrast in the lighting itself. When I first looked at the pics, I thought it was rendering at fullbright. It's just too washed out right now.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] dm_karma
                        Posted by RabidMonkey777 on 
    Thu Dec 16th 2004 at 4:02pm
                     
                    
                 
                
            
            
                
    
            207 posts
        603 snarkmarks
        Registered: 
    Jul 9th 2004
                            Location: Denver, Colorado, USA
             
                
                        Your pipes look fairly low-poly as well - Make them 16 sided or something, you've got more engine power to work with.
                                    
             
        
            
            
                                
                    
                        Re: [map] dm_karma
                        Posted by JacK on 
    Thu Dec 16th 2004 at 5:01pm
                     
                    
                 
                
            
            
                
    
            6 posts
        1 snarkmarks
        Registered: 
    Dec 5th 2004
                            Location: Norway
             
                
                        Really nice, what does that ground texture do up under the roof anyway :P
                                    
             
        
            
            
                                
                    
                        Re: [map] dm_karma
                        Posted by mike-o on 
    Fri Dec 17th 2004 at 12:40am
                     
                    
                        
                        Posted 
    2004-12-17 12:40am
                     
                 
                
            
            
                
    
            60 posts
        6 snarkmarks
        Registered: 
    Oct 18th 2004
                     
                
                        Doesnt look bad.  Add some more advanced burshwork, its mostly just props now.  Also, alot of people (including myself) are getting sick of blowed up cars.