[map] dm_karma

[map] dm_karma

Re: [map] dm_karma Posted by ramza on Thu Dec 16th 2004 at 2:24pm
ramza
1 post
Posted 2004-12-16 2:24pm
ramza
member
1 post 10 snarkmarks Registered: Dec 16th 2004 Occupation: Student - College Location: USA
This is a a discussion topic for the map "dm_karma" by ramza which can be found here

Map description:

This is my first dm map that i'm intending to release to the community. I have designed maps for HL1 SP, but only for personal use. This is just an early stage of what the map will look like after a few days of work. Dont mind the lighting I just stuck some lights in there to get an idea of what it'll look like in-game. I may enter it into the valve DM competition if im satisifed with it.

Map screenshots:
Loading embedded content: Map #1429
Re: [map] dm_karma Posted by Vash on Thu Dec 16th 2004 at 2:27pm
Vash
1206 posts
Posted 2004-12-16 2:27pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
This is some good work. Fix up the lighting and add a bit more detail in some areas, and it'll be a great Deathmatch map :).
Re: [map] dm_karma Posted by Vassago5kft on Thu Dec 16th 2004 at 3:36pm
Vassago5kft
39 posts
Posted 2004-12-16 3:36pm
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
Agreed. Although the enviornment itself looks very good, the lighting is knocking it down a lot. Try throwing in some color variance in the lighting, as well as more contrast in the lighting itself. When I first looked at the pics, I thought it was rendering at fullbright. It's just too washed out right now.
Re: [map] dm_karma Posted by RabidMonkey777 on Thu Dec 16th 2004 at 4:02pm
RabidMonkey777
207 posts
Posted 2004-12-16 4:02pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Your pipes look fairly low-poly as well - Make them 16 sided or something, you've got more engine power to work with.
Re: [map] dm_karma Posted by JacK on Thu Dec 16th 2004 at 5:01pm
JacK
6 posts
Posted 2004-12-16 5:01pm
JacK
member
6 posts 1 snarkmarks Registered: Dec 5th 2004 Location: Norway
Really nice, what does that ground texture do up under the roof anyway :P
Re: [map] dm_karma Posted by mike-o on Fri Dec 17th 2004 at 12:40am
mike-o
60 posts
Posted 2004-12-17 12:40am
mike-o
member
60 posts 6 snarkmarks Registered: Oct 18th 2004
Doesnt look bad. Add some more advanced burshwork, its mostly just props now. Also, alot of people (including myself) are getting sick of blowed up cars.