Re: [map] dm_karma
Posted by Vassago5kft on
Thu Dec 16th 2004 at 3:36pm
39 posts
14 snarkmarks
Registered:
Nov 24th 2004
Occupation: 3D Artist, 5000ft Inc
Location: Reno, NV, USA
Agreed. Although the enviornment itself looks very good, the lighting is knocking it down a lot. Try throwing in some color variance in the lighting, as well as more contrast in the lighting itself. When I first looked at the pics, I thought it was rendering at fullbright. It's just too washed out right now.
Re: [map] dm_karma
Posted by RabidMonkey777 on
Thu Dec 16th 2004 at 4:02pm
207 posts
603 snarkmarks
Registered:
Jul 9th 2004
Location: Denver, Colorado, USA
Your pipes look fairly low-poly as well - Make them 16 sided or something, you've got more engine power to work with.
Re: [map] dm_karma
Posted by JacK on
Thu Dec 16th 2004 at 5:01pm
6 posts
1 snarkmarks
Registered:
Dec 5th 2004
Location: Norway
Really nice, what does that ground texture do up under the roof anyway :P
Re: [map] dm_karma
Posted by mike-o on
Fri Dec 17th 2004 at 12:40am
Posted
2004-12-17 12:40am
60 posts
6 snarkmarks
Registered:
Oct 18th 2004
Doesnt look bad. Add some more advanced burshwork, its mostly just props now. Also, alot of people (including myself) are getting sick of blowed up cars.