dm_centre

dm_centre

Re: dm_centre Posted by AthleteUK on Thu Dec 16th 2004 at 9:32am
AthleteUK
2 posts
Posted 2004-12-16 9:32am
2 posts 10 snarkmarks Registered: Dec 15th 2004 Location: UK
I've made a few maps for half life and one or two for the source engine but this is the first one i have published. It's bigger then the screenshots let on but they give the best idea of the map. Critiques more then welcome. I am also looking for a better place to host the file. The current one i'm using only lasts for 7 days. Any ideas?
Re: dm_centre Posted by ribbz on Thu Dec 16th 2004 at 12:46pm
ribbz
10 posts
Posted 2004-12-16 12:46pm
ribbz
member
10 posts 1 snarkmarks Registered: Dec 9th 2004 Occupation: Sole trader Location: UK
Looks nice (a bit dark in the screen shots though!)

Does the big magnet work as in the single player?
Re: dm_centre Posted by habboi on Thu Dec 16th 2004 at 3:39pm
habboi
782 posts
Posted 2004-12-16 3:39pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
It looks good and the crane would work as the buggy and hover boat work so why not that aye :)

I like your map and good use of physics as well :)
Re: dm_centre Posted by AthleteUK on Thu Dec 16th 2004 at 3:46pm
AthleteUK
2 posts
Posted 2004-12-16 3:46pm
2 posts 10 snarkmarks Registered: Dec 15th 2004 Location: UK
Yes the crane works. Dedicated servers need to dl the mod though.
Re: dm_centre Posted by RabidMonkey777 on Thu Dec 16th 2004 at 4:18pm
RabidMonkey777
207 posts
Posted 2004-12-16 4:18pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Looks pretty solid - The little ladder mounting bits just hanging out into the air look weird though. (first pic). I'll check it out ingame when I get home.
Re: dm_centre Posted by ReNo on Thu Dec 16th 2004 at 6:20pm
ReNo
5457 posts
Posted 2004-12-16 6:20pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
If the map is complete, then check out Global Assault. They are a big
map library, and will host your map and give it a quick review most
likely.

http://www.globalassault.com

Judging by the screenshots, I'd say the main point you should focus on
improving in future efforts is your lighting. Currently you look to be
relying entirely on the light_environment with the odd street light
dotted around, and even those don't provide the map with much lighting
contrast. Don't be afraid to place more light fittings around the map,
even where they might seems somewhat unrealistic, in order to get more
variety in brightness.

You may also want to try and break up the repetition of both your
architecture and texturing in places. You appear to have an exterior
wall that doesn't change much as it encircles the level. To introduce
some more interest to it, you could have built a few buildings around
the edge that are inaccessible, yet bring in much more variety in
height and texture. As a more simple improvement, you should look into
using overlays on the walls to add surface detail with very little work
required.

Not at all a bad effort by the looks of things, its just a tad on the basic side. Good luck on your future efforts :smile: