DE_SUBWAY

DE_SUBWAY

Re: DE_SUBWAY Posted by ManO-TPF on Sat Dec 11th 2004 at 10:49pm
ManO-TPF
11 posts
Posted 2004-12-11 10:49pm
ManO-TPF
member
11 posts 21 snarkmarks Registered: Nov 23rd 2004 Occupation: Pastor Location: USA
This is my first map and I have to say that I am really surprised at
how well hammer has come along. I tried mapping back in TFC 1.4
to 1.5 days and could not get it. Now with a little age, and
experance, and the prospect of the great things we can do with the
Source engine, I am going to keep mapping.

This map is not everything I wanted it to be, but I want to move on to
an outdoor map. As soon as DoD:S is out ill really be swinging
into full swing.

Thanks for any feedback.
Re: DE_SUBWAY Posted by G.Ballblue on Sat Dec 11th 2004 at 10:51pm
G.Ballblue
1511 posts
Posted 2004-12-11 10:51pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Wow. I love everything I see except for screen 1 and 5. I don't know why -- just doesn't look like a subway!
Screen 2 absolutely blew my shoes off. The restauraunt in screen 3 looked good, and 4 just... I guess I just liked that one :D
A suggestion though: Screen 2, add some detail to the ceiling. It looks just a little TO empty.
Re: DE_SUBWAY Posted by satchmo on Sat Dec 11th 2004 at 10:57pm
satchmo
2077 posts
Posted 2004-12-11 10:57pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
The screens look nice, but there are just too many light sources in some places (i.e. the first screenshot and the last one). Make the surrounding darker (like the other screens) and the ambience improves.
Re: DE_SUBWAY Posted by ManO-TPF on Sat Dec 11th 2004 at 11:29pm
ManO-TPF
11 posts
Posted 2004-12-11 11:29pm
ManO-TPF
member
11 posts 21 snarkmarks Registered: Nov 23rd 2004 Occupation: Pastor Location: USA
Thanks bro. Yea, screens 1 and 5 are the spawn points so they are kind of bare. Hope you had a chance to load it.
Re: DE_SUBWAY Posted by ReNo on Sat Dec 11th 2004 at 11:37pm
ReNo
5457 posts
Posted 2004-12-11 11:37pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Screen 5 has more light fixtures than any room could possibly require :D Break up the walls (particularly in screens 1 and 5) with pillars or indents/alcoves, even if they are just textured the same, and consider putting some subtle accent lighting in to add contrast. Reduce the functional lighting in both areas as well, looks much too bright even if that is the feel you are going for.
Re: DE_SUBWAY Posted by ThermoDust on Tue Dec 14th 2004 at 4:57am
ThermoDust
1 post
Posted 2004-12-14 4:57am
1 post 0 snarkmarks Registered: Dec 14th 2004 Location: United States
Hey, this map is great. However, on the T side you need to remove the fence 'cause when there are 11 people on a side it is really hard to get out.
Re: DE_SUBWAY Posted by ManO-TPF on Tue Dec 14th 2004 at 7:19am
ManO-TPF
11 posts
Posted 2004-12-14 7:19am
ManO-TPF
member
11 posts 21 snarkmarks Registered: Nov 23rd 2004 Occupation: Pastor Location: USA
Thanks guys. Yea, as for the T spawn, I have removed part of the fence. Im just about to release an update that hopefully fixes some issues with the train, as well as fix a few bugs. Im also adding an additional crossover up on the top level.

Hopefully Ill have it out Tuesday afternoon or Wednesday.
Re: DE_SUBWAY Posted by Ricky_C on Thu Dec 16th 2004 at 10:56pm
Ricky_C
15 posts
Posted 2004-12-16 10:56pm
Ricky_C
member
15 posts 22 snarkmarks Registered: Nov 29th 2004 Occupation: Student Location: UK
Take the shadows off the hanging pictures (see picture 4) It never looks right with huge shadows below them.
Re: DE_SUBWAY Posted by ManO-TPF on Fri Dec 17th 2004 at 11:00pm
ManO-TPF
11 posts
Posted 2004-12-17 11:00pm
ManO-TPF
member
11 posts 21 snarkmarks Registered: Nov 23rd 2004 Occupation: Pastor Location: USA
Hmm, Ihave to dissagree. Of course the pictures are a little difficult to get butted right up against the wall without them getting stuck in the brush, so the shadow is a little over pronounced. But, that is the look I was going after. If you have ever been to a gallery you will see nice shoadows on pictures that are displayed there.

Thanks though, I take all things into considuration.